The Most Complete Fortnite Weapons Guide - Argon Assault Rifle

Game: Fortnite
Time: 2023-02-13
Views: 11965

Argon Assault Rifle is a Neon Weapon used in Fortnite Save the World, which makes use of Energy Cells and deals Energy Damage. Neon shoots extremely correct energized rounds at a moderate rate for higher sustained damage. Deals energy damage, that is fairly productive against all varieties of elemental enemies. Though Argon shoots slower, it hits tougher and has greater crits. Now U4GM share with you the Complete Argon Assault Rifle guide, come to see if your Heros is suitable for this weapon!

 

Fortnite_Weapons_Guide_Argon_Assault_Rifle

Argon Assault Rifle is divided into Argon Assault Rifle (legendary) and Argon Assault Rifle (epic).

 

Basic Info

Argon Assault Rifle (legendary)Argon Assault Rifle (epic)
NameValueNameValue
Damage36Damage33
Crit Chance10%Crit Chance10%
Crit Damage+75%Crit Damage+75%
Fire Rate6Fire Rate6
DPS655/3DPS609.8
Magazine Size30Magazine Size30
Range4096Range4096
Durability375Durability280
Durability per Use0.08Durability per Use0.08
Reload Time2.5Reload Time2.5
Ammo TypeAmmo: Energy CellAmmo TypeAmmo: Energy Cell
Ammo Cost1Ammo Cost1
Impact105Impact96

 

Argon Assault Rifle (legendary)

 

Argon Assault Rifle (epic)

 

Trait Synergies

NameClassDescription
Advanced TacticsSoldierRanged weapon damage increased by 10%. Health increased by 10%.
Ammo Recovery ISoldierDamaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Ammo RecoverySoldierDamaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Assault Crit DamageSoldierIncrease assault weapon critical hit damage by 36%/54%/70%.
Assault DamageSoldierIncreases assault weapon damage by 24%.
Debilitating ShotsSoldierDealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.
Enduring MachineConstructorYour weapon takes 60% less durability damage while on BASE.
Explosive RoundsSoldierKilling 10 enemies with a ranged weapon deals X damage in a 1 tile radius.
Eye on the PrizeOutlanderEvery 15 headshot kills grants 1 Charge Fragment.
Fragment GenerationOutlanderEvery 60 kills grant 1 Charge Fragment.
Grenade GenerationSoldierEvery 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill.
I Love to Reload!SoldierReloading the equipped weapon increases run speed by 30% for 3 seconds.
Improved HeadshotsSoldierIncreases headshot damage multipler of ranged weapons by 13%/20%/27%.
In a PinchSoldierIncreases weapon reload speed by 35% if the magazine is empty.
Make It RainSoldierHeadshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds.
Precision HandlingOutlanderHitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading.
Quick ClipSoldierIncreases reload speed by 30%.
Start UpSoldierFiring with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
Steady AimSoldierReduces recoil by 29%.
SurvivalistSoldierKilling an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health.
There Are Many Like It...SoldierYour weapon takes 45% less durability damage while affected by War Cry.
War CrySoldierGive a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 45% more damage and 30% attack speed for ranged weapons and 45% more damage and 20% attack speed for melee weapons.
Waste Not Want NotSoldierIncreases ammo capacity of all weapons by 40%.

 

Availability

Argon Assault Rifle was obtainable from Into the Storm Llamas inside the Vindertech Store through the Into the Storm Occasion.

 

 

 

Pros & Cons

Pros:

full-auto

 

 

Innately deal energy damage, and use energy ammo

 

 

Has far better crits

 

 

 

Cons:

No longer roll an element on top rated of their energy

 

 

Shoots slower

 

 

Hits harder

 

Vs Other Weapons

1) Argon Assault Rifle vs Deathray vs Siegebreaker:

 

 

 

 

Like the Siegebreaker, the Deathray and Argon Assault Rifle are two energy Assault Rifles that, are full-auto. Unlike the Siegebreaker, they innately deal energy harm and use energy ammo (as opposed to light bullets). Apparently, they will no longer roll an element on prime of their energy.

 

 

 

Argon shoots slower hits tougher and has far better crits. The Deathray has the "medium" rate of fire, "medium" damage, and it's got a bigger capacity. The Siegebreaker shoots much more bullets, dealing additional overall harm.

 

 

 

The Siegebreaker has roughly-upwards recoil, the Deathray has sporadic "popcorn" recoil, as well as the Argon appears to possess "popcorn" recoil which is truly lowered in the course of full-auto (or possibly the slower rate of fire tends to make it appear to become lowered) but worse than either when employed to "tap-fire" in semi-auto or bursts. The recoil patterns/behaviors are diverse, but the guns are ultimately similarly correct at the variety.

 

 

 

So, looking at these three guns so far, they all seem to be pretty equal. The situation is, Deathray and Argon Assault Rifle apparently can no longer roll components, whereas Siegebreaker can. So, facing elemental husks (which are the stronger husks that require by far the most bullets, and cannot as quickly be killed with traps and skills), dealing particular elemental harm is going to become far more effective. This implies, finest case scenario, Siegebreaker is going to possess the correct element, and Deathray/Argon won't.

 

 

 

Couple that with the crafting cost of energy cells in comparison with light bullets (most high priced ammo vs least expensive ammo), puts Siegebreaker far ahead.

 

 

 

2) Argon Assault Rifle vs Helium Shotgun:

 

 

 

Ignoring RNG with rolls (and modifiers like headhot, essential hit): The shotgun is the clear winner (out of AR, Shotgun and Pistol)

 

 

 

The shotgun does 2.8 occasions far more damage than the AR and two.3 times far more damage than the Pistol if you examine how much damage they every do when consuming 2 energy cells

 

 

 

Shotgun = 2 energy cells per attack

 

 

AR = 1 energy cell per attack

 

 

Pistol = 1 energy cell per attack.

 

 

 

Even though you attacked twice together with the AR (two shots) so you consumed the same quantity of ammo, you've still done drastically less harm than you would have for 2 ammo around the shotgun. This is not even taking into consideration that the shotgun rounds penetrate, meaning which you can primarily hit as a lot of husks as you line up inside a row.

 

 

 

Pure energy form weapons (like the event ones) are under no circumstances going to be your 'go-to' for boss killing. At ideal, they are 'fodder killing' weapons, because of the lack of damage and the 'expense' of operating energy cell ammo. Fodder husks are typically often identified in swarms and have low wellness, all of this sets up an concept situation for shotgun usage (the penetration is just icing around the cake).