Deadly Blade is really a Specialty Ninja Hero readily available in the game. The number of perks and skills is determined by the hero's maximum evolution and level. Deadly Blade is amongst the Prime 3 melee heroes (Assassin, Brawler, Deadly Blade) and also you may have definitely no problem working with it late game. Every person that keeps repeating the (full bs myth) that melee is not viable late game is fundamentally a terrible player (quite a great deal Starlight is poor at the game)
Name | Unlocked | Description |
---|---|---|
Anatomy Lessons | 15 | Increases edged melee crit hit chance by 20%. |
Assassination | 8 | Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. |
Cascade | 30 | Converts Crescent Kick to energy damage and increases base damage by 100%. |
Corrosive Blade | 5 | Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%. |
Corrosive Stars | 12 | Throwing Stars afflict their targets, doing 25% of Throwing Stars damage every 3 seconds, for 6 seconds. This effect can stack up to 3 times. |
Mantis Leap | 2 | Ninja can leap once more while already jumping. Can only be executed once per jump. |
Pain Mastery | 25 | Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons. |
Rapid Fire | 18 | Reduces the cooldown of Throwing Stars to 3 seconds. |
Shinobi | ★Evo | Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. |
Name | Unlocked | Description |
---|---|---|
Crescent Kick | ★★Evo | A quick kick that does a base of 54 damage, 800.0 impact, and stuns for 3 seconds. |
Dragon Slash | ★★★Evo | Ninja springs forward 2 tiles, dealing a base of 95 edged weapon damage to all enemies within 0.5 tiles. |
Throwing Stars | 1 | The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 35 edged weapon damage with each star. |
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
Name | Description |
---|---|
Anatomy Lessons | Increased edged melee crit hit chance by 10%/15%/20%. |
Deadly Blade Scorpion tends to acquire lost among all of the other ninjas. Nevertheless, for any decent aspect from the game, this melee-strong ninja and their corrosive poisoning skills are quite potent. Sadly, that wears thin in late game where enemies need somewhat far more burst and not a lot the lengthy drawn out poisons of this ninja. Deadly Blade Scorpion comes in Epic and Legendary rarity.
Deadly Blade Scorpion Base Stats:
Health – 505
Health Regen – 13
Shield – 252
Shield Regen – 63
Movement Speed – 402
Sprint Speed – 605
Deadly Blade Scorpion Squad Bonus:
Anatomy Lessons – Increases edged melee critical hit chance by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Corrosion – Critical hits from melee weapons deal 15% of hit damage every second for 3 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot.
Deadly Blade Scorpion Abilities
1-Star Evolution
Shinobi – Reduces fall damage by 10%.
Throwing Stars – Costs 30 Energy. 6 second cooldown. The Ninja girls throwing stars in a straight line. Throws one star three times in a quick series, dealing 272.4 edged damage with each star.
Mantis Leap – Costs 50 Energy. 0.5 second cooldown. Ninja can leap once more while already jumping. Can only be executed once per jump.
Corrosive Stars – Throwing Stars Afflict their targets doing 25% of Throwing Stars damage every 3 seconds for 6 seconds.
Rapid Fire – Reduces the cooldown of Throwing Stars to 3 seconds.
2-Star Evolution
Crescent Kick – Costs 30 Energy. 10 second cooldown. A quick kick that does 326.9 damage, 800 Impact, and stuns for 3 seconds.
Assassination – Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by swords by 5%. Lasts 5 seconds and stacks 5 times.
Anatomy Lessons – Increases edged Melee critical Hit Chance by 20%.
Cascade – The Ninja throws one additional star on the third toss. Throw pattern, 1/1/2.
3-Star Evolution
Dragon Slash – Costs 50 Energy. 10 second cooldown. Ninja springs forward 2 tiles dealing 575 edged weapon damage to all enemies within .5 tiles.
Pain Mastery – Assassination now grant a 3% bonus, per stack, to critical hits with edged weapons.
Corrosive Blade – Critical Hits from the Ninja's edged weapons deal 30% of Hit damage over time while reducing movement Speed of the target by 30%. If you also have Smoke Assassin, corrosive blade will take precedence when it can. The damage of Smoke Assassin and Corrosive Blade will not combine.
Swift as a coursing river, Deadly Blade Crash was among the list of very first new ninjas added towards the game with all the Survive the Storm/Mutant Storm event. Having said that, while quite a few thought her a new hero as a result of a weird collection book labeling, she is really a female reskin of Deadly Blade Scorpion. Deadly Blade Crash comes in Epic and Legendary rarity.
Deadly Blade Crash Base Stats:
Health – 505
Health Regen – 13
Shield – 252
Shield Regen – 63
Movement Speed – 402
Sprint Speed – 605
Deadly Blade Crash Squad Bonus:
Anatomy Lessons – Increases edged melee critical hit chance by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Corrosion – Critical hits from melee weapons deal 15% of hit damage every second for 3 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot.
Deadly Blade Crash Abilities
1-Star Evolution
Shinobi – Reduces fall damage by 10%.
Throwing Stars – Costs 30 Energy. 6 second cooldown. The Ninja girls throwing stars in a straight line. Throws one star three times in a quick series, dealing 272.4 edged damage with each star.
Mantis Leap – Costs 50 Energy. 0.5 second cooldown. Ninja can leap once more while already jumping. Can only be executed once per jump.
Corrosive Stars – Throwing Stars Afflict their targets doing 25% of Throwing Stars damage every 3 seconds for 6 seconds.
Rapid Fire – Reduces the cooldown of Throwing Stars to 3 seconds.
2-Star Evolution
Crescent Kick – Costs 30 Energy. 10 second cooldown. A quick kick that does 326.9 damage, 800 Impact, and stuns for 3 seconds.
Assassination – Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by swords by 5%. Lasts 5 seconds and stacks 5 times.
Anatomy Lessons – Increases edged Melee critical Hit Chance by 20%.
Cascade – The Ninja throws one additional star on the third toss. Throw pattern, 1/1/2.
3-Star Evolution
Dragon Slash – Costs 50 Energy. 10 second cooldown. Ninja springs forward 2 tiles dealing 575 edged weapon damage to all enemies within .5 tiles.
Pain Mastery – Assassination now grant a 3% bonus, per stack, to critical hits with edged weapons.
Corrosive Blade – Critical Hits from the Ninja's edged weapons deal 30% of Hit damage over time while reducing movement Speed of the target by 30%. If you also have Smoke Assassin, corrosive blade will take precedence when it can. The damage of Smoke Assassin and Corrosive Blade will not combine.