PoE Gambler Ascendancy Skill Tree

Game: Path of Exile
Time: 2025-02-06
Views: 1448

PoE Gambler Ascendancy Skill Tree

List of Gambler Ascendancy Skill Tree

Gambler (Duelist). the Legacy of Phrecia event. Are you the kind of player who likes to play against the odds? This is the perfect class for risk lovers who want to experience the highest of highs, and potentially the lowest of lows. The Gambler specialises in betting on a high payoff and having lady luck take control.

NameAscendancy Skill Tree
Growing Accumulator
  • 15% chance to deal Triple Damage
  • 30% chance to deal Double Damage
  • Deal 25% less Damage
Spectacular Parlay
  • Your Critical Strike Chance is Lucky
  • Damage with Hits is Unlucky
Heads
  • Chance to Block Spell Damage is Lucky
  • Chance to Block Attack Damage is Unlucky
Tails
  • Chance to Block Spell Damage is Unlucky
  • Chance to Block Attack Damage is Lucky
Overly Confident
  • Damage of Enemies Hitting you is Unlucky while you are on low life
Reversed Odds
  • Hits have 50% chance to treat Enemy Monster Elemental Resistance values as inverted
Risky Exploit
  • -25% to all Elemental Resistances
  • 50% chance for Elemental Resistances to count as being 90% against Enemy Hits
Risk Aversion
  • 50% chance to Avoid Elemental Ailments
  • 50% chance to Avoid being Stunned

Lucky & Unlucky

Luck is a mechanic that rolls an outcome or a number in a range twice, with Lucky rolls applying the best result, and Unlucky rolls applying the worst result.

Modifiers that specify Damage or when Damaging and luck refer specifically to damage ranges after any increased/more modifiers (or "tooltip damage range"), not to the base damage of the weapon/skill. These stats do not affect other mechanics like chance to hit/accuracy or critical strike chance. Additionally, these stats only apply to hit damage, and have no effect on the damage roll of damage over time from damaging ailments, which roll entirely independently of the hit damage's roll.

Lucky and Unlucky modifiers affecting the same stat or mechanic will cancel each other out.

Growing Accumulator

The Double Damage and Triple Damage modifiers have a chance to activate independently. If a hit deals Triple Damage, it cannot also deal Double Damage. Functionally, you have a 15% chance to deal Triple Damage and 25.5% chance to deal Double Damage (due to 4.5% redundancy); with no other sources of Double or Triple Damage, this is effectively a 55.5% more Damage multiplier for Hits, or a 16.625% more multiplier factoring the 25% less penalty.

Double and triple damage chance is capped at 100%.

Non-damaging ailments, fortification and stuns will still benefit fully from the tripled hit damage.

Spectacular Parlay

Your Critical Strike Chance is Lucky: The critical strike check will be rolled twice; if either check succeeds, the hit will deal a critical strike.

Damage with Hits is Unlucky: This effect only applies to the damage ranges after any increased/more modifiers (i.e. skill tooltip damage), not to the base damage of the skill. This stat does not affect other mechanics like chance to hit/accuracy or critical strike chance. Additionally, these stats only apply to hit damage, and have no effect on the damage roll of damage over time from damaging ailments, which roll entirely independently of the hit damage's roll.

  • For players, this downside can be circumvented or mitigated by minimizing damage range variability; some examples of damage sources without damage ranges include Bloodthirst Support, Archmage Support, and Arcane Cloak. Sources of regular lightning damage (e.g. Spark) will suffer the most from this downside due to have a very wide damage range that reaches almost 0 at minimum roll.

Multiple lucky or unlucky effects affecting the same stat do not stack. Lucky and unlucky effects affecting the same stat cancel each other out.

Heads

This passive skill primarily has synergy with Saffell's Frame which already has the downside Cannot Block Attack Damage.

Multiple lucky or unlucky effects affecting the same stat do not stack. Lucky and unlucky effects affecting the same stat cancel each other out.

Tails

This passive skill could be used in conjunction with The Iron Fortress and Versatile Combatant if the character is already significantly over block cap from strength, as the downside already exists on The Iron Fortress and the lucky attack block negates the downside of Versatile Combatant.

Multiple lucky or unlucky effects affecting the same stat do not stack. Lucky and unlucky effects affecting the same stat cancel each other out.

Overly Confident

Damage of Enemies Hitting you is Unlucky while you are on Low Life: While a character has this passive allocated while they are on low life, enemy hit damage is unlucky when damaging the character.

This effect only applies to the damage ranges after any increased/more modifiers, not to the base damage of the skill. These stats do not affect other mechanics like chance to hit/accuracy or critical strike chance. Additionally, these stats only apply to hit damage, and have no effect on the damage roll of damage over time from damaging ailments, which roll entirely independently of the hit damage's roll.

Multiple lucky or unlucky effects affecting the same stat do not stack. Lucky and unlucky effects affecting the same stat cancel each other out.

Reversed Odds

Hits have #% chance to treat Enemy Monster Elemental Resistances values as inverted: This stat, when procced, inverts positive and negative elemental resistance values after factoring curses and exposure when calculating damage. Penetration applies after the value is inverted.

  • This modifier only applies to hits. This effect does not work against damage over time, including from ailments.
  • Abhorrent Interrogation prevents penetration and resistance ignore stats, but does not prevent inversion of resistances, allowing for full effectiveness.
  • Eye of Malice can be used to multiply enemy resistances by 1.5x (up to their maximum resistance value), which translates to a more negative value once inverted, but also has slight anti-synergy with its exposure effect.
  • Doryani's Prototype can be used to treat monsters as low as -90% Lightning Resistance based on the player's own maximum Lightning Resistance.

Elemental Mastery provides an additional 25% chance for resistance inversion. The chance for this effect is capped at 100%.

Risky Exploit

#% chance for Elemental Resistances to count as being 90% against Enemy Hits ignores your current resistance values including exposure and curses and treats it as being at 90% actual and maximum resistances when the modifier applies. This effect overrides your maximum resistance value, including effects that set your resistances to a fixed value such as Loreweave or Replica Loreweave.

  • This modifier provides more relative value the lower your maximum resistances are. A 50% roll effectively provides +7.5% maximum Elemental Resistances (15 * 0.5) against hits to a character with the default 75% max resistances, or +(9-10)% with Replica Loreweave.
  • Alternatively, it can be utilized with other items or effects that reduce maximum resistances, such as Transcendence or Eternal Damnation.
  • When combined with Kiloava's Bluster, this chance of this effect can be increased to 90% chance, or effectively +13.5% maximum Elemental Resistances or +(16.2-18)%. with Replica Loreweave.
  • Curses, exposure, and other increases or reductions to resistances do not affect the 90% value. Penetration applies directly to the 90% value.

This effect does not work against damage over time.

Risk Aversion

Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types. Bleeding and poison are non-elemental ailments.

Whenever a player or monster is hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.

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