Restart ARC Raiders now so Hotfix 2.4.1 downloads—then drop the closed Seed Vault extract squeeze, the post-Gondola invisibility habit, and the old residential “ghost wall” detours. Those paths are patched as of November 5, 2026. After Game Version finishes and you hit Play, open your stash once, confirm your ARC Raiders Items loadout still equips, and only then queue topside.
Quit ARC Raiders fully so no background session holds the old build. Open your desktop launcher, select the ARC Raiders title card, and wait until Game Version finishes updating and the progress bar clears. Hit Play only when the install state is idle. Mid-session when the note dropped? Exit to desktop first—the hotfix downloads on restart, not while you are already topside.
Do not queue Stella Montis Seed Vault or a Pendola Pass Gondola extract on a pre-2.4.1 client. Store Update 2.4.0 (Dead Eye cosmetics and the Raider Tool skin display fix) was a separate earlier note and did not require this restart. Confirm every squadmate restarted too; one outdated client still plays the old extract and visibility rules.
Players could enter the Seed Vault extract while it was closed. Hotfix 2.4.1 closes that path. When the extract panel reads closed, rotate to a live extract—do not force the hatch. Stella Montis Seed Vault still pays as a high-value loot objective on the same loot route map picks; only the extract gate changed, not the room loot density.

If your route ended on a closed-gate squeeze, rewrite the finish. Clear the vault rooms, read which extract icons are open, and leave on a live pad. A full vault bag that never hits an open extract still fails the raid. Call “vault closed—rotate” the moment the panel shows closed.
Exiting the Ballistic Gondola could leave players invisible. That exit state is fixed. The moment you step off the cabin onto the landing pad, treat yourself as fully visible to ARC and rival Raiders—do not hold the pad as if the old invis edge still covers you. The Gondola remains a Pendola Pass extract call—the same pad option listed among the Pendola Pass extract options.

Board only when your squad can fill and leave cleanly. Seat count and call-in rules are unchanged; only the invisible-after-exit bug is gone. Clear off the pad into cover immediately after exit. If a teammate still looks wrong on the pad, have them restart once so every client is on 2.4.1 before the next contested extract.
Several invisible collision issues inside residential buildings are fixed. Doorframes, hallway corners, and furniture gaps should snag or open the same way the geometry looks. Re-run apartment drawer lines and kitchen cabinet stacks with normal strafes—drop the old ghost-wall zigzags.

Indoor residential density still matters for blueprint and material rolls—the same drawer-bank pressure used on residential storm drawer banks. On the first retest raid, shoulder-check doorways at walk speed, then return to full sprint once the hallway feels honest. If a corner still traps you after the restart, back out to the next room and keep moving.
Hotfix 2.4.1 fixes several issues that caused crashes on Xbox. After you download the build, run one short raid that hits residential interiors and at least one extract. If the client stayed up through that loop, go back to full-length raids on your normal kit.
Keep learned ARC Raiders BluePrints and high-value stash pieces off that first retest loadout. Use a light expendable kit until you bank one clean extract on the patched Xbox client. If a crash still hits, note the map and what you were doing, restart, and try a different POI type before burning another full kit.
The same patch adds Ukrainian as a supported language. After the restart, open Language settings, select Ukrainian, apply, and confirm the menus redraw before you deploy. Switch back to your prior language the same way if you were only checking the new option.
| What you do | Before 2.4.1 | After restart on 2.4.1 |
|---|---|---|
| Seed Vault extract | Could enter while closed | Closed extract stays closed—use a live extract |
| Ballistic Gondola exit | Could leave you invisible | Exit leaves you visible on the pad |
| Residential interiors | Invisible collisions in buildings | Collision matches what you see |
| Xbox stability | Several crash paths | Those paths patched—retest a short raid |
| Language | Ukrainian unavailable | Ukrainian selectable in supported languages |
Once Game Version shows Hotfix 2.4.1, run one residential pass and one live extract under the new rules. Drop closed-vault squeezes and post-Gondola invis calls from the squad plan—those edges are gone.
The U4GM Team