Scrappy is the Workshop rooster that returns Metal Parts, Fabric, Plastic Parts, Chemicals, Rubber Parts, and Assorted Seeds to Speranza after a raid. Two systems share the same nest: permanent Scrappy upgrades that raise his level to 5, and Flashpoint feeding that spends Nature items so each qualifying raid rolls a food-tied loot pool on top of the basic haul.
Scrappy starts at Level 1. Each upgrade burns a fixed bill of Nature items and residential junk. Higher levels raise the quality of both the passive nest haul and the feeding reward rolls. Unclaimed stacks stop new drops from landing once the nest is full. Flashpoint raised Scrappy storage past the previous 50-item claim cap.
The passive haul covers Metal Parts, Fabric, Plastic Parts, Chemicals, Rubber Parts, and Assorted Seeds. Those basics cover early Workshop station Level 1 bills (Gunsmith Metal and Rubber, Gear Bench Plastic and Fabric, Medical Fabric, Explosives Chemicals, Utility Plastic). Feeding adds a separate food-tied pool on top of that nest loop.
Feeding is available from Level 1. Food sits in a queue on Scrappy's Feed tab in the Workshop. Each item is consumed for one raid. A raid needs at least six minutes topside before that feed counts. The queue accepts several foods ahead, so multiple runs can burn the line without a return to Speranza between every deploy.
| Scrappy level | Upgrade materials | What unlocks |
|---|---|---|
| 1 | Starting tier | Passive nest haul; feeding from Feed tab |
| 2 | 1 Dog Collar | Stronger passive returns |
| 3 | 3 Lemons; 3 Apricots | Higher feeding reward quality |
| 4 | 6 Prickly Pears; 6 Olives; 1 Cat Bed | Further passive and feed scaling |
| 5 (max) | 12 Mushrooms; 12 Apricots; 3 Very Comfortable Pillows | Top feeding reward band |
Apricots appear on both the Level 3 and Level 5 bills (3 then 12), for 15 apricots total across the full ladder.
Upgrade parts split into Nature items from outdoor plants and residential comfort items from apartments and village housing.
| Material | Need for max | Where it shows up |
|---|---|---|
| Dog Collar | 1 (L2) | Residential loot: Dam Pale Apartments and Ruby Residence; Buried City Santa Maria Houses, Plaza Rosa, Grandioso Apartments; Buried City Red Tower runs also surface collars |
| Lemon | 3 (L3) | Lemon trees: Blue Gate Olive Grove, Village, Ruined Homestead; Buried City Marano Park and Grandioso Apartments edges; Spaceport parking trees behind Arrival |
| Apricot | 15 total (3 L3 + 12 L5) | Apricot trees: Dam Red Lakes; Buried City Marano Park; Spaceport East Plains; Blue Gate Olive Grove and Village; Spaceport Arrival parking lot trees share lemon and apricot spawns |
| Prickly Pear | 6 (L4) | Cactus belts: Dam Victory Ridge, Red Lakes, Pale Apartments roadside, Field Depot near Water Treatment Extract, Research Admin outbuilding; Buried City southern outskirts; Spaceport east of Container Storage |
| Olives | 6 (L4) | Blue Gate Olive Grove olive trees; same grove also holds lemon and apricot trees |
| Cat Bed | 1 (L4) | Residential: Dam Ruby Residence and Pale Apartments; Buried City Santa Maria, Plaza Rosa, Grandioso; Blue Gate Village, Raider's Refuge, Ruined Homestead, Abandoned Housing Project |
| Mushroom | 12 (L5) | Damp Dam zones: Hydroponic Dome Complex pools, Formicai Hills, Swamp, Water Treatment riverbanks; Riven Tides dry riverbed clusters after that condition rotates in |
| Very Comfortable Pillow | 3 (L5) | Same residential loops as Cat Bed |
| Agave | Feed only (not on upgrade bills) | Dry belts shared with prickly pear: Buried City outskirts, Dam open terrain, cactus-adjacent edges |
Fruit baskets in outdoor residential and farm pockets can dump several Nature items at once. Scanner pulses mark Nature tags on trees, cacti, and shaded growth. Dam Hydroponic Dome mushroom loops still feed the Level 5 bill of 12. Safe Pocket holds Nature stacks through a failed extract.
Flashpoint widened the rooster loop: particular foods change which loot types Scrappy can return, and higher Scrappy levels raise the reward band while the queue stays stocked.
| Feeding rule | Detail |
|---|---|
| Where | Workshop → Scrappy → Feed tab |
| Queue size | Up to 6 Nature items (same fruit stacked or mixed) |
| Consume rate | One food per qualifying raid, front of queue first |
| Raid timer | At least 6 minutes topside for the feed to count |
| Claim | Pull rewards from Scrappy storage after the raid |
| Level scaling | Higher Scrappy level improves feeding reward quality |
| Blueprints | Feeding pools return individual items, not blueprints |
| Weapons | No weapon drops in the feeding pools |
Raid extract value does not reliably raise feeding quality. Food type sets the pool; Scrappy level sets the reward band. Feeding returns finished items only; station recipes still need extracted ARC Raiders BluePrints opened for Learn and Consume. A feed counts once the raid clears six minutes topside, independent of extract value.
Each Nature item grants a fixed resource boost category and rolls one item from that food's loot pool. Percentages below are the published pool weights for the headline faces.
| Food | Resource boost | Reward lane | Headline pool faces |
|---|---|---|---|
| Apricot | Metal Parts | Gunsmith parts and reactors | Magnet / Oil / Simple Gun Parts / Steel Spring / Wires ~12.06% each; Heavy / Light / Medium Gun Parts ~7.24% each; Complex Gun Parts ~2.41%; Matriarch Reactor or Queen Reactor ~0.24% each |
| Lemon | Chemicals | Explosives and electrical craft | ARC Alloy / Battery / Canister / Crude Explosives / Oil / Wires ~7.58% each; Seeker / Shrapnel / Trigger grenades ~3.79% each; Deadline or Wolfpack ~1.14% each |
| Prickly Pear | Rubber Parts | Utility gadgets and sensors | Canister / Electrical / Mechanical / Rope / Sensors / Speaker Component ~11.17% each; Smoke / Tagging / Zipline ~5.59% each; Raider Hatch Key ~2.23%; Snap Hook ~0.56% |
| Mushroom | Plastic Parts | Gear, shields, augments | ARC Alloy / Battery / Magnet ~13.99% each; Light Shield ~6.99%; Medium Shield ~3.50%; Heavy Shield ~1.40%; Mk.2 gear sets ~3.50%; Mk.3 Combat / Looting / Tactical variants ~0.70% each (augments only appear on Mushroom) |
| Olives | Fabric | Medical items | ARC Powercell / Canister / Great Mullein ~11.36% each; Syringe ~9.09%; Antiseptic ~6.82%; Herbal or Sterilized Bandage ~4.55%; Vita Shot or Vita Spray ~2.27% each |
| Agave | Assorted Seeds | Mods and attachments | Duct Tape / Mechanical Components / Wires ~10.91% each; Tier 1 grips, mags, stocks, brakes ~4.36% each; Exodus Modules ~2.73%; Tier 3 attachments ~0.22% each; Kinetic Converter / Silencer III / Anvil Splitter / Horizontal Grip ~0.11% each |
| Fruit Mix | All materials (+5 band across types) | Mixed high-tier pool | Common cores often return as x2 stacks (~4.50% band); mid materials ~3.15%; Complex Gun Parts / Exodus Modules / Magnetic Accelerator / Power Rod ~1.35%; Matriarch or Queen Reactor ~0.68% each |
Prickly Pear is the food that can return a Snap Hook. Apricot and Fruit Mix are the reactor lanes. Mushroom is the only feed that can return Augments. Agave is the attachment lane, including the Kinetic Converter roll at 0.11% that slots onto stock and ARC Raiders Amplified Weapon frames after Gunsmith Amplification unlocks.
| Target item | Feed | Pool weight |
|---|---|---|
| Snap Hook | Prickly Pear | 0.56% |
| Kinetic Converter | Agave | 0.11% |
| Silencer III | Agave | 0.11% |
| Queen Reactor | Apricot or Fruit Mix | 0.24% / 0.68% |
| Matriarch Reactor | Apricot or Fruit Mix | 0.24% / 0.68% |
| Wolfpack | Lemon | 1.14% |
| Deadline | Lemon | 1.14% |
| Heavy Shield | Mushroom | 1.40% |
| Mk.3 Augment variants | Mushroom only | 0.70% each |
| Raider Hatch Key | Prickly Pear | 2.23% |
Pool weights below 1% sit behind long queues. A full Feed queue holds up to six of one food; each qualifying six-minute raid consumes one from the front.
Fruit Mix is an in-raid craft. It does not craft at the Workshop benches in Speranza. The Survival skill tree needs In-Round Crafting unlocked before the recipe appears topside.
| Step | Requirement |
|---|---|
| Skill gate | In-Round Crafting on the Survival tree |
| Recipe | 1 Lemon + 1 Prickly Pear + 1 Apricot in inventory together |
| Craft | Open the in-round crafting menu topside and select Fruit Mix |
| Extract | Carry the Mix out; feed it from Scrappy's Feed tab later |
Blue Gate Olive Grove holds lemon, apricot, and olive trees in one pocket. Dam Victory Ridge and Buried City south cactus belts supply Prickly Pear for the Mix recipe.
The two systems share Nature items, so the same Dam and Blue Gate loops supply both bills.
| Job face | Upgrade path | Feeding path |
|---|---|---|
| Goal | Permanent Level 2–5 nest scaling | Per-raid pool control |
| Spend | Fixed collars, beds, pillows, fruit counts | Consumable fruits each raid |
| Apricot pressure | 15 total across L3 and L5 | Gunsmith and reactor rolls |
| Prickly Pear pressure | 6 for Level 4 | Utility lane and Snap Hook chance |
| Mushroom pressure | 12 for Level 5 | Shield and Augment lane |
| Shared sinks | Lemons, apricots, pears, olives, mushrooms also appear on Workshop station bills | Same fruits consume from the Feed queue one per qualifying raid |
Food type maps to reward lane: Apricot to gun parts and reactors, Agave to attachments, Mushroom to shields and Augments, Prickly Pear to utility and Snap Hook, Lemon to explosives, Olives to medical items, Fruit Mix to mixed high-tier stacks including reactors.
Lemons, apricots, prickly pears, olives, mushrooms, and agave sit on both Scrappy upgrade bills and the Feed tab. The same stack can clear a level gate or fill a feed queue; once spent on one job, it is gone from the other.
Dog Collar, Cat Bed, and Very Comfortable Pillows drop on the same residential circuits: Dam Pale Apartments and Ruby Residence; Buried City Santa Maria Houses, Plaza Rosa, and Grandioso Apartments; Blue Gate Village, Raider's Refuge, Ruined Homestead, and Abandoned Housing Project. Those three junk items gate Level 2, Level 4, and Level 5.
New passive drops stop landing while Scrappy storage sits full. A queued feed counts only after a raid of at least six minutes topside; shorter runs leave that food unspent at the front of the queue.
Lemons, apricots, pears, olives, and mushrooms also appear on Workshop station bills outside Scrappy. Those sinks compete with Scrappy Level 3–5 costs and with Feed consumption for the same Nature items.
The U4GM Team