Diablo 4 will introduce 15 new Unique items in Season 5. Except for five general Uniques, each class will receive two new Unique items, offering players powerful boosts and unique appearances.
Crown of Lucian (helmet)
+[638 - 873] Maximum Life
+[1 - 2] to Core Skills
+[6.0 - 8.0]% Lucky Hit Chance
+[12 - 20] Maximum Resource
Gain 75% Resource Cost Reduction.
Each time you spend Primary Resource on a Skill, you gain [5 – 25]%[x] increased damage but 25%[+] increased Resource costs for 4 seconds, stacking up to 5 times.
Endurant Faith (gloves)
+[2 - 3] to Core Skills
+[6.0 - 8.0]% Lucky Hit chance
+[16.0 -25.0]% Healing Received
+[28 - 42] All Stats
When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 4 seconds and reduced by [10 – 30]%[x].
Locran's Talisman (amulet)
+25.0% Resistance to All Elements
+[7.0 - 9.0]% Attack Speed
+[28 - 42] All Stats
+[88.0 -115.0]% Critical Strike Damage
+[21 -27]Maximum Resource
Gain [0.10 – 0.50]%[+] Critical Strike Chance per point of Primary Resource you have, up to [10 – 50]%[+]. Each point of Primary Resource above 100 grants 1%[+] Critical Strike Damage instead.
Rakanoth'a Wake (boots)
Attacks Reduce Evade's Cooldown by 1.5 Seconds
+[12.5 -18.0]% Movement Speed
[6.0-8.0]% Cooldown Reduction
+[26.0-35.0]% Resistance to All Elements
+[57.0-75.0]% Non-Physical Damage
When you cast a Skill with a Gooldown, you explode, dealing [150 - 450] Fire damage.
Shard of Verathiel (sword)
1,838 Damage Per Second
[1,337 -2,005] Damage per Hit
1.10 Attacks per Second (Fast)
+17.5% Critical Strike Damage
+[28 - 42] All Stats
+[1 - 2] to Basic Skills
+[16.0 - 25.0]% Basic Attack Speed
+[5 - 13] Maximum Resource
Basic Skills deal [100 – 300]%[x] increased damage but additionally cost 25 Primary Resources.
Unbroken Chain (amulet)
+25.0% Resistance to All Elements
+[12.5 -18.0]% Movement Speed
+[2 - 3] to Pit Fighter
+[219.0 -300.0]% Ultimate Damage
[13.5 -22.51% Steel Grasp CooldownReduction
Casting Steel Grasp reduces iron Maelstrom's Cooldown by [3.3 - 10.0]seconds.
Enemies damaged by lron Maelstrom deal [10 - 30]% less damage for 6 seconds.
The Third Blade (sword)
1,838 Damage Per Second
[1,337 -2,005]Damage per Hit
1.10 Attacks per Second (Fast)
+17.5% Critical Strike Damage
+[30.0 -40.0]% Vulnerable Damage
+[49 -63] Strength
+[57.5 -80.0]% Weapon Mastery Damage
+[1 - 2] Fury On Kill
Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50 -70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
Bjornfang's Tusks (gloves)
+[1 - 2] to Endless Tempest
+[57.0-75.0]% Non-Physical Damage
+[6.0 -8.0]% Critical Strike chance
+[2 - 3] to Core skills
Cataclysm's lightning strikes now prioritize enemies.
While Cataclysm is active, you gain unlimited Spirit and deal [40 -100]%[x] increased damage.
The Basilisk (staff)
3,677 Damage Per Second
[2,942 -4,412] Damage per Hit
1.00 Attacks per Second (Slow)
+35.0% Damage to Crowd Controlled Enemies
+[16.0 -25.0]% Earth Attack Speed
+[125.0 -170.0]% Damage to Crowd Controlled Enemies
+[83.0-110.0]% Physical Damage
+[21.0 -30.0]% Critical Strike chance Against Stunned Enemies
When you first hit an enemy with an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals [150-600] Physical damage.
Shroud of Khanduras (chest armor)
Evade Grants +[57 -75]% Movement Speed for 2 Seconds
+[57.0-75.0]% Non-Physical Damage
+[2 - 3] to Dark Shroud
+[83.0-110.01% Shadow Resistance
Casting Dark Shroud makes you Immune for 3 seconds, but your Evade Cooldown is increased by [9.0 - 3.0] seconds.
Evading while Dark Shroud is active leaves behind an explosion that deals [450 -1,350] Shadow damage and Pulls Inenemies.
The Umbracrux (dagger)
1,838 Damage Per Second
[1,226 -1,838] Damage per Hit
1.20 Attacks per Second (Very Fast)
+20.0% Damage to Close Enemies
+[76 - 90] Dexterity
+[30.0 -40.0]% Vulnerable Damage
[7.0 -9.0]% Subterfuge CooldownReduction
+[2 -3] to Innervation
Casting a Subterfuge Skill also spawns an enemy Shade Totem for [3.0 - 8.0] seconds. Any damage it takes is replicated onto surrounding enemies at 30% effectiveness.
You may only have 2 Shade Totems active at a time. This damage counts as a Trap skill.
Axial Conduit (pants)
23.5 -32.51% Resource Generation
+[13.0 - 17.5]% Chance for Chain Lightning Projectiles to Cast Twice
[3.0-5.0]% Damage Reduction
+[2 - 3] to chain Lightning
Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active chain Lightning. After draining 66 total Mana, the bolt explodes for [225 -900]Lightning Damage.
Chain Lightning expires if you don't have enough Mana for it to drain.
Vox Omnium (staff)
3,677 Damage Per Second
[2,942 - 4,412]Damage per Hit
1.00 Attacks per Second (Slow)
+35.0% Damage to Crowd Controlled Enemies
+[38.0-52.0]% Non-Physical Damage
+[2 - 4] to Basic Skills
+[26.0 - 35.0]% Core Attack Speed
+[6.2 - 14.6]% Intelligence
Casting a Core Skill additionally fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-core Skill casts. These projectiles deal [30 -90]%x] increased damage.
Path of Trag'Oul (boots)
+3 Maximum Evade Charges
+[12.5 -18.0]% Movement Speed
+[1 - 2] to Bone Skills
+[1,500-1,750]Armor
[13.0-17.51% Bone Prison Cooldown Reduction
Bone Prison traps a larger area and fires [10 - 30] Bone Splinters at enemies trapped within.
Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy.
The Mortacrux (dagger)
1,838 Damage Per Second
[1,226 -1,838] Damage per Hit
1.20 Attacks per Second (Very Fast)
+20.0% Damage to Close Enemies
+[9.0-11.0]% Intelligence
Lucky Hit: Up to a +[20.0-24.01% Chance to Make Enemies Vulnerable for 2 Seconds
+[62.5 -85.0]% Macabre Damage
+[3 - 5] to Hewed Flesh
When consuming a Corpse, there is a [10- 30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 450 Shadow damage.
This effect is treated as a Macabre Skill.
The Best is Diablo 4 has made tweaks to help players grab their desired Unique items. Unique and Mythic Unique items can now be obtained through Whisper Caches, Purveyor of Curiosities, and Tortured Gifts in Helltide. In addition, these new Unique items can be obtained by slaying monsters in Sanctuary,but the best chance of getting them will be by playing Infernal Hordes, Diablo 4's new endgame mode, or buying them on U4gm, click here!