
Fortnite Heroes Guide to Power BASE: Skin & Abilities
Power BASE is really a Constructor Hero subclass. The number of perks and abilities depends on the hero's maximum evolution and level. Power BASE's gimmick is upkeep with native well being regen on their walls and recycling to get extra components. Feel the BASE is more of a smaller bonus alternatively. Power BASE will not be truly that fantastic outdoors of size 7 base with fortnite weapons, but he gets the job accomplished and nearly eliminates the really need to worry about repairing or moving base (just place it where it covers the entire objective).
Name | Unlocked | Description |
Automated Defenses | 8 | Increases BASE connectivity by 1 building piece. |
Big Brother | 15 | Increases BASE connectivity by 1 building piece. |
Creative Engineering | ★Evo | Increases build speed by 10%. Reduces building cost by 10%. |
Fully Contained | 18 | Increases the damage reflected by BASE by 50%. |
Kinetic Overload | 1 | Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds. |
Mega B.A.S.E. | 25 | Increases B.A.S.E. connectivity by 2 building pieces. |
Power Modulation | 12 | Structures attached to BASE regenerate 5% of their max health every 10 seconds. |
Recycling | 30 | For every 5 buildings of the same material, BASE generates 1 of that resource type every 60 seconds. The BASE can store a maximum of 150 of each resource. |
Safety Protocols | 5 | Increases damage resistance of structures within area of BASE by 6%. |
Name | Unlocked | Description |
B.A.S.E. | 2 | The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement. |
DECOY | ★★Evo | Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds. |
Plasma Pulse | ★★★Evo | Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage. |
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
Support
Name | Description |
Power Modulation |
Structures attached to BASE regenerate 5% of their max health every 10 seconds. Requires Constructor as Primary. |
They do not call him “Power BASE” for absolutely nothing. Power BASE Knox is all about that BASE. His skills make his BASE reach further and reinforce stronger. He also has abilities for limited resource production, which could be handy. The intriguing bit is the fact that Knox not only gets the superior reinforcement and damage reflection BASE abilities, but he also has the other super beneficial constructor abilities like DECOY and Plasma Pulse for outstanding AOE damage away in the fort. Power BASE Knox comes in Rare, Epic, and Legendary rarity.
Plasma Specialist Izza Base Stats:
Health – 730
Health Regen – 18
Shield – 240
Shield Regen – 60
Shield Regen Delay – 8
Movement Speed – 329
Sprint Speed – 495
Plasma Specialist Izza Squad Bonus:
Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Hero Perk (so no double stacking Knoxes). Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Constructor Primary Hero.
Plasma Specialist Izza Abilities
1-Star Evolution
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Safety Protocols – Increases damage resistance of structures within area of BASE by 6%.
Automated Defenses – Increases BASE connectivity by 1 tile.
2-Star Evolution
DECOY – Costs 30 Energy. 60 second cooldown. Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.
Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Tactical Perk.
Big Brother – Increases BASE connectivity by 1 building piece.
Fully Contained – Increases the damage reflected by BASE by 50%.
3-Star Evolution
Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.
Mega BASE – Increases BASE connectivity by 2 tiles.
Recycling – For every 5 buildings of a type, BASE generates 1 resource every 60 seconds. The BASE can store a maximum of 150 of each resource. Interact with BASE to collect.
This unique massive man is obtainable only within the Restricted or Ultimate edition of your Founder’s Packs. Nonetheless, there slightly bit of wrinkle with him. He is named “Controller” Kyle, but he's just a reskin of Power BASE Knox, therefore he has Power BASE abilities. A mistake? A Bug? We may by no means know. Power BASE Kyle only comes in Legendary rarity.
Power BASE Kyle Base Stats:
Health – 730
Health Regen – 18
Shield – 240
Shield Regen – 60
Shield Regen Delay – 8
Movement Speed – 329
Sprint Speed – 495
Power BASE Kyle Squad Bonus:
Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Hero Perk (so no double stacking Knoxes). Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Constructor Primary Hero.
Power BASE Kyle Abilities
1-Star Evolution
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Safety Protocols – Increases damage resistance of structures within area of BASE by 6%.
Automated Defenses – Increases BASE connectivity by 1 tile.
2-Star Evolution
DECOY – Costs 30 Energy. 60 second cooldown. Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.
Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Tactical Perk.
Big Brother – Increases BASE connectivity by 1 building piece.
Fully Contained – Increases the damage reflected by BASE by 50%.
3-Star Evolution
Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.
Mega BASE – Increases BASE connectivity by 2 tiles.
Recycling – For every 5 buildings of a type, BASE generates 1 resource every 60 seconds. The BASE can store a maximum of 150 of each resource. Interact with BASE to collect.
These thicc thighs with that that bubblegum pink hair and that Aussie accent? I know, I’m in adore as well. Nevertheless, you can only get Power BASE Penny from the Limited or Ultimate editions in the Founder’s Packs. While she is nice to appear at, she is still just a reskin of Power BASE Knox. Power BASE Penny only comes in Legendary rarity.
Power BASE Penny Base Stats:
Health – 730
Health Regen – 18
Shield – 240
Shield Regen – 60
Shield Regen Delay – 8
Movement Speed – 329
Sprint Speed – 495
Power BASE Penny Squad Bonus:
Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Hero Perk (so no double stacking Knoxes). Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Constructor Primary Hero.
Power BASE Penny Abilities
1-Star Evolution
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Safety Protocols – Increases damage resistance of structures within area of BASE by 6%.
Automated Defenses – Increases BASE connectivity by 1 tile.
2-Star Evolution
DECOY – Costs 30 Energy. 60 second cooldown. Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.
Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Tactical Perk.
Big Brother – Increases BASE connectivity by 1 building piece.
Fully Contained – Increases the damage reflected by BASE by 50%.
3-Star Evolution
Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.
Mega BASE – Increases BASE connectivity by 2 tiles.
Recycling – For every 5 buildings of a type, BASE generates 1 resource every 60 seconds. The BASE can store a maximum of 150 of each resource. Interact with BASE to collect.

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