Flash is really a Specialty Outlander Hero readily available within the game. The amount of perks and abilities will depend on the hero's maximum evolution and level. When equipping Flash as your major hero, her ability and trap harm are practically zero. Regardless, she's largely unplayable in the present state. I do not know if it really is the same for Flash AC mainly because he's near impossible to have.
Name | Unlocked | Description |
---|---|---|
Electroshock | 25 | Shock Tower will deal 133% additional Impact damage. |
Fist of the South Moon | 18 | Reduces the cooldown of Anti-Material Charge by 13 seconds. |
Focused Acquisition | ★Evo | Increases chance to find double loot by 6%. |
Hit'em While They're Down | 5 | 24% Damage to stunned, staggered, and knocked down targets. |
In the Zone | ★★★Evo | After 5 hits in a row with a pick axe, gain In the Zone which increases pick axe damage by 24%. |
Kinetic Punch | 30 | Increases the Impact and knockback of Anti-Material Charge by a moderate amount. |
Parting Gift | 12 | Phase Shift drops 2 high Impact explosives. Dodging melee attack with Phase Shift grants an extra explosive. |
Phased Out | 8 | Reduces the refill time of Phase Shift charges from 15 seconds to 10 seconds. |
Supercapacitor | 15 | Further increases the duration of Shock Tower by 2 seconds. |
Name | Unlocked | Description |
---|---|---|
Anti-Material Charge | ★★Evo | Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 38 blunt damage to enemies struck. This punch will knock back smaller enemies. |
Loot Llama | 1 | Consumes a Llama Fragment to deploy a Loot Llama. Whack the Loot Llama with a harvesting tool to get building materials and crafting ingredients before it disappears. |
Phase Shift | 2 | Rapidly shifts 1.562 tiles in the direction currently moving. |
Shock Tower | 1 | Consumes a Charge Fragment to place a Shock Tower that pulses every 0.5 seconds, and lasts for 6 seconds. Causes Chain lightning, doing a base of 18 energy damage to enemies within 1.367 tiles, stunning small enemies for 1 second. Can stun large enemies after multiple hits. |
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
Name | Description |
---|---|
Hit'em While They're Down | 12%/18%/24% Damage to stunned, staggered, and knocked down targets. |
This lithe tiny outlander is all about moving quickly about the battlefield and punching men and women out when she gets there. With numerous perks towards Anti-Material Charge, Flash Eagle Eye tends to make it just slightly a lot more helpful in terms of punching through enemies. This hero was offered through the Spring It On Occasion. Flash Eagle Eye comes in Uncommon, Epic, and Legendary rarity.
Flash Eagle Eye Base Stats:
Health – 505
Health Regen – 13
Shield – 228
Shield Regen – 57
Movement Speed – 365
Sprint Speed – 550
Flash Eagle Eye Squad Bonus:
Hit ‘Em While They're Down – Support – +12% damage to stunned, staggered, and knocked down targets.
Flash Eagle Eye Abilities
1-Star Evolution
Focused Acquisition – Increases chance to find double loot by 6%.
Phase Shift – Costs 20 Energy. Costs 1 Teleport Charge. Ammo regen time – 15 seconds. Rapidly shifts 1.562 tiles in the direction currently moving.
Shock Tower – Costs 1 Ammo – Charge Fragment. 2 second cooldown. Chain lightning, doing a base of 16 energy damage to enemies within 1.367 tiles, stunning small enemies for 1 second. Can stun large enemies after multiple hits.
Loot Llama – The Llama Fragment deploys the Loot Llama, which is really its own reward when you think about it. Whack the Loot Llama with a harvesting tool to get building materials and crafting ingredients before it disappears. The Llama Fragment is a special case and will stack on top of any other Fragment Ability you may have. When you have a Llama Fragment, it will always be used first.
Hit ‘Em While They're Down – +24% damage to stunned, staggered, and knocked down targets.
Phased Out – Reduces the refill time time of Phase Shift charges from 15 seconds to 10 seconds.
2-Star Evolution
Anti-Material Charge – Costs 35 Energy. 30 second cooldown. Performs a punch that travels .5 tiles, dealing damage to any structure punched, and 199.9 blunt damage to enemies struck. This punch will knockback smaller enemies.
Parting Gift – Phase shift drops 2 high impact explosives. Dodging melee attacks with phase shift grants and extra explosive.
Supercapacitor – Increases the duration of shock tower by 2 seconds.
Fist of the South Moon – Reduces the cooldown of Anti-Material Charge by 13 seconds
3-Star Evolution
In the Zone – After 5 hits with a pick axe, gain In the Zone which increases pick axe damage by 24%.
Electroshock – Shock Tower deals 133% additional impact damage.
Kinetic Punch – Increases the impact and knockback of Anti-Material Charge by a moderate amount.
Like Flash Eagle Eye, but need to play a distinctive skin? Flash AC is your answer. He's basically Flash Eagle Eye in a male skin. He is only readily available from the Spring It On occasion. Flash AC comes in only Legendary rarity.
Flash AC Base Stats:
Health – 505
Health Regen – 13
Shield – 228
Shield Regen – 57
Movement Speed – 365
Sprint Speed – 550
Flash AC Squad Bonus:
Hit ‘Em While They're Down – Support – +12% damage to stunned, staggered, and knocked down targets.
Flash AC Abilities
1-Star Evolution
Focused Acquisition – Increases chance to find double loot by 6%.
Phase Shift – Costs 20 Energy. Costs 1 Teleport Charge. Ammo regen time – 15 seconds. Rapidly shifts 1.562 tiles in the direction currently moving.
Shock Tower – Costs 1 Ammo – Charge Fragment. 2 second cooldown. Chain lightning, doing a base of 16 energy damage to enemies within 1.367 tiles, stunning small enemies for 1 second. Can stun large enemies after multiple hits.
Loot Llama – The Llama Fragment deploys the Loot Llama, which is really its own reward when you think about it. Whack the Loot Llama with a harvesting tool to get building materials and crafting ingredients before it disappears. The Llama Fragment is a special case and will stack on top of any other Fragment Ability you may have. When you have a Llama Fragment, it will always be used first.
Hit ‘Em While They're Down – +24% damage to stunned, staggered, and knocked down targets.
Phased Out – Reduces the refill time time of Phase Shift charges from 15 seconds to 10 seconds.
2-Star Evolution
Anti-Material Charge – Costs 35 Energy. 30 second cooldown. Performs a punch that travels .5 tiles, dealing damage to any structure punched, and 199.9 blunt damage to enemies struck. This punch will knockback smaller enemies.
Parting Gift – Phase shift drops 2 high impact explosives. Dodging melee attacks with phase shift grants and extra explosive.
Supercapacitor – Increases the duration of shock tower by 2 seconds.
Fist of the South Moon – Reduces the cooldown of Anti-Material Charge by 13 seconds
3-Star Evolution
In the Zone – After 5 hits with a pick axe, gain In the Zone which increases pick axe damage by 24%.
Electroshock – Shock Tower deals 133% additional impact damage.
Kinetic Punch – Increases the impact and knockback of Anti-Material Charge by a moderate amount.