See What Were Updated in Fortnite V6.0 - New Shadow Stones, Pets, Maps and More

U4GM Date: Sep/28/18 10:33:29 Views: 581

Recently, the news that has made the Fortnite fans exciting is that the Battle Royale Season 6 has finally been released, so, meanwhile, Epic Games also update v6.0 patch notes. The arrival of a brand new season suggests there is new Battle Pass content to unlock, and also some alterations for the game world's map and how you play the wildly common battle royale title. Following you may read the full patch notes.

Fortnite V6.0

With regards to fortnite save the world weapons, the Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives have all been thrown into the Vault. Having said that, all of the weapons and products added towards the Vault as a part of patch v6.0 are out there to use in Playgrounds for now. Check out the complete patch notes beneath to view what else is going on together with the battle royale mode.

 

 

 

NO.1 General and Known Issues

 

Performance:

Fixed a rare crash that occurred when taking the focus off the game, like "alt-tabbing", then bringing the focus back into the game.

Decrease hitching on Mac caused by graphics allocations.

 

Mobile:

Shadow Stone icon seems in empty slots of inventory upon dispersal on mobile.

 

NO.2 Weapons and Items

 

 

Shadow Stones:

Consumable normally discovered around corrupted locations from the map.

Working with a Shadow Stone will apply "Shadow Form" to get a short period.

 

While in Shadow Form:

Unable to work with weapons.

Grow to be invisible to enemies when stationary.

You develop into much more visible and leave behind a Shadow Trail when moving.

Obtain elevated movement speed, jump height and fall damage immunity.

Acquire a brand new capacity, Phase, can be activated by pressing the Main Fire button.

Phase: Propels you within the path that you are facing, and allows you to pass via objects.

The effect lasts 45 seconds but might be exited early by holding down Alt Fire button (aim down sights).

Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.

All of the weapons/items added towards the Vault in patch v6.0 will at the moment stay offered in Playgrounds.

Added momentum functionality to Grapplers. When hitting a moving object (car, player), its momentum are going to be added to your launch force.

This only happens when the momentum will be a net gain, you can't drop momentum.

Grappler charges lowered from 15 to 10.

Double Barrel damage lowered from 143/150 to 114/120.

Lowered Dual Pistol floor loot drop possibility from 1.49% to 0.88%.

 

Bug Fixes:

Players will no longer be launched with greater force than intended when employing the Grappler within an automobile.

Using a Grappler whilst using a Launchpad will no longer bring about inventory functionality concerns.

The top rated half of a players model will no longer clip by means of walls when using the Grappler when crouched.

Fixed a visual concern that could lead to the plunger to be visible on the Grappler though the projectile is active.

Players are no longer prevented from changing gear when firing the Grappler when switching weapons.

Adjusted the timing from the Heavy Sniper reload animation to match far more closely to when the bullet is reloaded.

Decreased the amount of force applied when shooting a car using a Shotgun.

 

NO.3 Gameplay

 

New Locations:

Floating Island

Corrupted Areas

Corn Fields

Haunted Castle

Drop in and find the rest in-game!

 

Custom Controller Bindings:

Picking out your configuration has changed to a selector on the left side of your menu.

Right after picking Custom, the proper side on the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions which can be assigned to that button.

Mode choice (Combat, Construct) has changed to selectable by triggers. When in either Combat or Build mode, the actions for that mode and also the actions that span among modes will seem inside the "actions list" to choose from.

 

Console - Input-Based Matchmaking:

Players making use of a keyboard and mouse on PS4 will now be put into the Pc matchmaking pool.

Start out matchmaking with your preferred input device. You'll be queued using the input form you press the "Play" or "Ready" button with.

If you get started matchmaking using a keyboard and mouse, then you'll be queued in the Pc matchmaking pool. Nevertheless, you are going to be able to switch to a controller mid-match if you'd like.

In the event you start out matchmaking using a controller, then you will remain within your platforms regular queue. Nevertheless, you'll be unable to switch to a keyboard and mouse mid-match.

Computer players are unaffected by this change. In the event you use a controller on Pc then you are going to remain within the Computer matchmaking queue.

 

Storm Circle Changes:

Safe Zone 4

Wait time decreased from 90 seconds to 80 seconds

Shrink time increased from 60 seconds to 70 seconds

Secure Zone 5

Wait time reduced from 90 seconds to 70 seconds

Shrink time enhanced from 40 seconds to 60 seconds

Secure Zone 6

Wait time decreased from 60 seconds to 30 seconds

Shrink time enhanced from 30 seconds to 60

Safe Zone 7

Wait time reduced from 45 seconds to 20 seconds

Shrink time enhanced from 25 seconds to 50 seconds

Radius improved from 1250 to 1650

Safe Zone 8

Wait time reduced from 30 seconds to 15 seconds

Shrink time elevated from 25 seconds to 40 seconds

Radius increased from 625 to 1090

Safe Zone 9

Wait time lowered from 30 seconds to 15 seconds

Shrink time improved from 25 seconds to 40 seconds

Moving Safe Zone circles in the late game now move 50% further in the earlier protected zone.

Moved the ATK horn to down on the D-pad to permit for autorun.

Traps can no longer be placed on wire fences.

 

Bug Fixes:

Elevated the precision and frequency of rotation values sent over the network so that adjustments to other player rotations and aim path appear to become smoother.

Improvements produced to prevent players from appearing to possess jittery movement, particularly for the duration of skydiving.

Caused by incorrect acceleration values getting sent more than the network.

This was also sometimes causing other players to appear to be making use of the incorrect skydiving animation.

 

NO.4 Performance

 

Optimized texture binding rendering code on Switch. This enhanced CPU and GPU efficiency, resulting in smoother gameplay and higher resolution rendering.

Optimized efficiency when many players are on screen.

Game thread optimizations

Optimized movement for provide drops.

Enhanced overall performance and memory for Android devices running Vulkan.

This impacts the S9+ Adreno, Note 9 Adreno variants.

Memory optimizations for mobile to reduce the likelihood of encountering low performance when lots of apps are inside the background

 

NO.5 Audio

 

Players will now have an option in the Locker to choose their preferred music choice. Unlock new music in the Season 6 Battle Pass.

Changed the processing of footsteps to add additional contrast involving above/below. Below steps now sound far more "echoey" like they’re coming in the basement.

Footsteps will reduce in pitch the farther they are below you, and enhance in pitch the higher they're above you.

The volume of footsteps blocked by terrain, buildings, or player constructed structures has been elevated slightly.

Come across far more data on footstep audio updates here.

Increased the distance that you just can hear open/close Glider sounds.

Enhanced the audio range for players skydiving to match that of players gliding.

Added a doppler pitch impact to the gliding audio.

This creates that "car pass by" impact as players fly overhead.

 

Bug Fixes:

Fixed and added audio for the Plunja and Tat Axe pickaxes on mobile and Switch platforms.

 

NO.6 UI

 

Updated the Locker layout to fit more item types.

 

Bug Fixes:

Removed trailing periods and added "the" in the acceptable spot inside the privacy screen.

The display of your buy button region inside the Battle Pass screen will no longer briefly show incorrect data on initial entry.

Challenge headers will no longer show the wrong category name and style just after scrolling.

 

NO.7 Art and Animation

 

Added improvements to Storm visualization, including rain & lightning effects which will increase as the Storm intensifies.

 

Bug Fixes:

A minor visual adjust has been produced for the mesh shirt underneath the arms of your Energy Chord Outfit.

That is to repair visual difficulties brought on by the mesh shirt throughout certain animations and emotes.

 

NO.8 Replay System


Replay playback speed can now be adjusted having a controller when the replay HUD is hidden.

Moved "High-Quality FX" flag to Lens settings, and automatically hide particular aperture & focus settings if the depth of field effect isn't active.

Replays now correctly use the movement keys set in the Input settings.

Inverted the default direction of the third person camera to make the controls consistent with all the other cameras.

 

Bug Fixes:

The third individual camera now operates together with the inverted Y axis selection.

Alt will no longer open the inventory screen when within a replay.

The "Skip Forward" button will no longer cease operating through a paused replay.

Wellness bars no longer incorrectly animate when enabled while in replays.

Overall health bars no longer turn green when a downed player is eliminated.

Replay comply with cameras no longer transform targets each time the timeline modifications or refreshes.

The drone attach camera position is now right after the timeline has reset/refreshed.

 

NO.9 Mobile

 

Item tooltips in-game will now display more consistently.

 

Bug Fixes:

The Guided Rocket turn price is now consistent with other platforms.

Touch controls around the map will now function properly.

Video settings now display correctly around the Note 9.

 

The headliner could be the new Battle Pass, which delivers one hundred levels and more than one hundred new rewards, according to Epic. It truly is obtainable to buy in-game for 950 V-Bucks. You could also choose to just stick to the free of charge Battle Pass, but some challenges and reward are exclusive for the paid tier. As can be seen from the above, the other big new addition is Pets, which permit you to adventure about the island with an adorable friend by your side. Beyond those new additions, Epic has also introduced a consumable referred to as Shadow Stones and updated the map with new places such as the Floating Island, Corn Fields, and Haunted Castle.

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