
The Most Complete Fortnite Constructor Hero Guide - Base
B.A.S.E. is really a Constructor Hero Class capability. It's a starting potential - the constructor deploys a sizable holographic cube within the atmosphere; something built inside it fees fewer sources for the constructor. B.A.S.E is an acronym for Basic Automated Sentient Edifice.
Perks
Name | Unlocked | Description |
Advanced Tactics | 5 | Increases BASE connectivity by 1 building piece. |
Creative Engineering | ★Evo | Increases build speed by 10%. Reduces building cost by 10%. |
Electrified Floors | 12 | Enemies within the area affected by BASE take damage every 2 seconds. Base Damage: 3 energy damage. |
Emergency Override | 18 | Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds. |
Kinetic Overload | ★★★Evo | Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds. |
Lofty Architecture | 30 | Increases health of buildings within area of BASE by 15%. |
Long Rush | 8 | Increases Bull Rush distance to 4 tiles. |
Riot Shield | 25 | Any enemies pushed by Bull Rush will take critical hit damage and be knocked back further, at the end of the rush. |
Safety Protocols | 15 | Increases damage resistance of structures within area of BASE by 6%. |
Name | Unlocked | Description |
B.A.S.E. | 2 | The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement. |
Bull Rush | 1 | The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage. |
Plasma Pulse | ★★Evo | Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage. |
When place into a squad slot around the Hero screen, a soldier can give either a passive support or tactical bonus. Some call for a specific Principal Hero to work with. Abilities which have percentages modify based on the star level.
Support
Name | Description |
Shielded | Increases maximum shield by 10%/15%/20%. |
Really feel the hypu! BASE Hype was on the list of initial new heroes released. She was released during the Survive the Storm/Mutant Storm event. Even so, before you decide to get also hyped up about her, she is just a BASE Kyle in a Sentinel Hype skin. I mean, BASE Kyle is usually a excellent constructor. So, I imply, in the event you hate beards or anything, then just get HYPED. BASE Hype comes in Epic and Legendary rarity.
BASE Hype Base Stats:
Health – 645
Health Regen – 16
Shield – 252
Shield Regen – 63
Movement Speed – 329
Sprint Speed – 495
BASE Hype Squad Bonus:
Shielded – Increases maximum shield by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
BASE Hype Abilities
1-Star Evolution
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Automated Defense – Increases BASE connectivity by 1 tile.
Long Rush – Increases Bull Rush distance to 4 tiles.
2-Star Evolution
Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.
Electrified Floors – Enemies within the area affected by BASE take damage every 2 seconds. Base damage – 3 Energy damage.
Safety Protocols – Increases damage resistance of structures within area of BASE by 6%.
Emergency Override – Immediately ends the cooldown of Bull Rush when the Constructor’s shield breaks from damage. Can only trigger once every 30 seconds.
3-Star Evolution
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
Riot Shield – Any enemies pushed will take critical hit damage and be knocked back further, at the end of the rush.
Lofty Architecture – Increases Health of buildings within area of BASE by 15%.
BASE Kyle is all about that BASE. His abilities not simply strengthen the BASE that strengthens your fort, however it causes his BASE to do damage to enemies. In addition, he has other nice skills that enable murder husks if not just keep them off the walls for any spell. This constructor is regarded as among the go-to guys for performing what constructors do most effective. BASE Kyle comes in Uncommon, Rare, Epic, and Legendary rarity.
BASE Kyle Base Stats:
Health – 645
Health Regen – 16
Shield – 252
Shield Regen – 63
Movement Speed – 329
Sprint Speed – 495
BASE Kyle Squad Bonus:
Shielded – Increases maximum shield by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
BASE Kyle Abilities
1-Star Evolution
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Automated Defense – Increases BASE connectivity by 1 tile.
Long Rush – Increases Bull Rush distance to 4 tiles.
2-Star Evolution
Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.
Electrified Floors – Enemies within the area affected by BASE take damage every 2 seconds. Base damage – 3 Energy damage.
Safety Protocols – Increases damage resistance of structures within area of BASE by 6%.
Emergency Override – Immediately ends the cooldown of Bull Rush when the Constructor’s shield breaks from damage. Can only trigger once every 30 seconds.
3-Star Evolution
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
Riot Shield – Any enemies pushed will take critical hit damage and be knocked back further, at the end of the rush.
Lofty Architecture – Increases Health of buildings within area of BASE by 15%.

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