Controller is really a Specialty Constructor Hero obtainable in the game. The number of perks and skills depends upon the hero's maximum evolution and level. Controller has a powerful Decoy which will peel basically anything away from anywhere. Controller is definitely an offensive constructor who pulls away husks from the objective and melts them with decoy. Besides, you can buy fortnite items on U4GM with cheap price and fast delivery, this will be enhance more your hero abilities!
Name | Unlocked | Description |
---|---|---|
Creative Engineering | ★Evo | Increases build speed by 10%. Reduces building cost by 10%. |
Firewall | 25 | Melee attacks against the Constructor's shield triggers an energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius (16 Second Cooldown). |
Get Ready for a Surprise! | 30 | DECOY explodes when it is destroyed or expires. |
Going and Going | 5 | DECOY lasts 3 seconds longer. |
Grease the Wheels | 15 | Reduce the cooldown of DECOY from 60 seconds to 45 seconds. |
I'm Just Not User-Friendly | 12 | DECOY reflects melee damage back to enemies that attack it. |
Kinetic Overload | ★★Evo | Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds. |
What Doesn't Kill You... | 8 | DECOY has 25% more health. |
You're Coming with Me | 18 | Increases DECOY enemy attract radius by 1.5 tiles. |
Name | Unlocked | Description |
---|---|---|
B.A.S.E. | 2 | The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement. |
Bull Rush | ★★★Evo | The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage. |
DECOY | 1 | Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds. |
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
Name | Description |
---|---|
Healthy | Increases maximum health by 10/15/20%. |
Would you think me if I stated Controller Harper was a really controlling woman? Well, she is, but it is most undoubtedly a good think. She specializes in making use of upgraded versions of DECOYs that some other constructors have access to. This indicates they are not simply tougher, get those husks off the walls by shouting profanity only husks can hear, but her DECOYs also do damage to these husks. They do sufficient harm to take care of a number of the smaller fodder, generating her absolutely not a constructor to overlook. Controller Harper comes in Uncommon, Uncommon, Epic, and Legendary rarity.
Controller Harper Base Stats:
Health – 615
Health Regen – 15
Shield – 299
Shield Regen – 72
Shield Regen Delay – 8
Movement Speed – 329
Sprint Speed – 495
Controller Harper Squad Bonus:
Healthy – Increases Maximum Health by 10%. Support bonuses are applied to your Primary Hero when this Hero is in your Support slot.
Controller Harper Abilities
1-Star Evolution
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
DECOY – Costs 30 Energy. 60 second cooldown. Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Going and Going – DECOY lasts 3 seconds longer.
What Doesn't Kill You – DECOY has 25% more Health.
2-Star Evolution
Kinetic Overload – 6 second cooldown. Damage – 222.2 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with Hardware Melee weapons trigger a Kinetic Overload, dealing additional and knockback to the target. Can trigger once every 6 seconds.
I'm Just Not User-Friendly – DECOY reflects Melee damage back to enemies that attack it.
Grease the Wheels – Reduce the cooldown of DECOY from 60 seconds to 45 seconds.
You're Coming with Me – Increases DECOY enemy attract radius by 1.5 tiles.
3-Star Evolution
Bull Rush – Costs 30 Energy. 30 second cooldown. Does 266.7 Blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a Shield, knocking them back at the end the rush or when colliding with a wall.
Firewall – Reflects 25% of damage taken by the Constructor's Shield.
Get Ready for a Surprise! – DECOY explodes when it is destroyed or expires.
This particular huge man is offered only inside the Restricted or Ultimate edition in the Founder's Packs. On the other hand, there just a little bit of wrinkle with him. He's called "Controller" Kyle, but he is just a reskin of Power BASE Knox, as a result he has Power BASE skills. A mistake? A Bug? We could under no circumstances know. Controller Kyle only comes in Legendary rarity.
Controller Kyle Base Stats:
Health – 730
Health Regen – 18
Shield – 240
Shield Regen – 60
Shield Regen Delay – 8
Movement Speed – 329
Sprint Speed – 495
Controller Kyle Squad Bonus:
Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Hero Perk (so no double stacking Knoxes). Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Constructor Primary Hero.
Controller Kyle Abilities
1-Star Evolution
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Safety Protocols – Increases damage resistance of structures within area of BASE by 6%.
Automated Defenses – Increases BASE connectivity by 1 tile.
2-Star Evolution
DECOY – Costs 30 Energy. 60 second cooldown. Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.
Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Tactical Perk.
Big Brother – Increases BASE connectivity by 1 building piece.
Fully Contained – Increases the damage reflected by BASE by 50%.
3-Star Evolution
Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.
Mega BASE – Increases BASE connectivity by 2 tiles.
Recycling – For every 5 buildings of a type, BASE generates 1 resource every 60 seconds. The BASE can store a maximum of 150 of each resource. Interact with BASE to collect.