Path of Exile Vaal Orb Guides

Game: Path of Exile
Time: 2023-02-13 11:50:47
Views: 11629

PoE Vaal Orbs is a currency item that could corrupt an Item, causing unpredictable and possibly highly effective rewards. When an Item is damaged, it could no longer be modified by any other Poe currency. This contains restoring imprints from an Eternal Orb. The principal use case for Vaal Orbs is obtaining very high-value corruptions on specific particular items. +1 Frenzy Charges on Blood Dance boots is a superior instance of this. As a way to do that you want a significant spending budget for gambling. You may need to obtain dozens (and even hundreds based on RNG) of copies with the item you're trying to corrupt and have just lots of Vaal Orbs also. This is higher stakes gambling exactly where you'll probably lose anything, but possess a small likelihood of having one thing extremely worthwhile. High stakes gambling is for high rollers. If you're not already wealthy, it's not worth doing.

 


NO.1 What Change in Poe 3.3
Added new corrupted Implicits which can seem on items corrupted by Vaal Orbs, bringing the total to about 176. A lot of on the old Implicits have been buffed or moved to different Items, and a few were disabled. Frequently, corrupted Implicits are now far more active on typical.

NO.2 Vaal Orb Recipes:

Vaal Orbs are different Poe currency items that can be dropped by slain monsters, chests, and destructible containers. They also fall from Arcanist's Strongboxes.
7x Vaal skill gems + 1x Sacrifice Vaal Fragment = 1× Vaal Orb

NO.3 How to use Vaal Orb With Gems

Save to Vaal your level 20 gems. You can potentially get a level 21 gem or 23 quality gems which are excellent for a lot of builds. You might want to have an extra level 20, though, as you can delevel the treasure or worse turn it into a Vaal version of the skill if it has a Vaal version.

NO.4 How to use Vaal Orb With Maps

Vaal some of your mid-level maps, like 76-79, mainly if they have high pack size but relatively low quantity. You can potentially identify the Map, allowing you to run it as such for free Quantity. You can increment the level of the map which is as the value of the map then goes up by a fair amount. Also, you can make it into of those sweet eight mod maps. It's not worth it for lower level maps as they cost as much or less than the Vaal orb itself, and for higher level maps it is risky because you could randomize the properties into something terrible. Edit: also forgot the big reason not to Vaal high level, because you want to Zana mod those and Vaaling more than doubles the cost of Zana modding.

NO.5 The chances of certain highly-valued implicit corruptions
+1 to Level of Socketed Gems: Gloves(2.72%) Boots(2.5%) Body Armours(2.58%) Shields(2.18%)
Adds an additional Arrow: Bows(1.09%) Quivers(2.94%)
+1 Maximum Frenzy Charge: Amulets(1.33%) Boots(2.5%)
+1 Maximum Power Charge Bows(2.17%) Staves(2.08%) Two Hand Swords(2.27%) Two Hand Axes(2.27%) Two Hand Maces(2.5%)
+1 Maximum Endurance Charge: Belts(2.4%)
+1% to all maximum Resistances: Amulets(0.13%) Body Armours(0.52%)
Enemies can have 1 additional Curse: Amulets(0.66%)
As you can see, the chance is almost the same, so would consider it worth the vaal. Corrupting +1 arrows on bows is much harder and you can ruin a good 5/6L though.

Path of Exile Vaal Orb Guides

NO.6 List of item More than Level 60 corrupted implicit

 

85Bleeding cannot be inflicted on youLife Flasks / (INF%) / Rings / (0.1%)
85(16–20)% increased Physical DamageLife Flasks / (INF%) / Bows<(0.15%)
85(16–20)% increased Physical DamageMana Flasks / (INF%) / Hybrid Flasks / (INF%) / One Hand Swords / (2.7%) / One Hand Axes / (2.7%) / One Hand Maces / (2.7%) / Two Hand Swords / (2.44%) / Two Hand Axes / (1.89%) / Two Hand Maces / (2.44%)
84Adds (8–11) to (19–23) Chaos DamageLife Flasks / (INF%) / Daggers / (0.37%)
84Adds (17–23) to (24–40) Cold DamageClaws / (0.49%) / Daggers / (0.37%) / Wands / (0.49%) / Sceptres / (0.49%)
84Adds (22–28) to (39–47) Cold DamageLife Flasks / (INF%) Mana Flasks / (INF%) / Bows / (0.38%) / Staves / (0.49%)
84Adds (21–28) to (40–48) Fire Damage/ Claws / (0.49%) / Daggers / (0.37%) / Wands / (0.49%) / Sceptres / (0.49%)
84Adds (27–34) to (45–53) Fire DamageLife Flasks / (INF%) Mana Flasks / (INF%) / Bows / (0.38%) / Staves / (0.49%)
84Adds (2–6) to (72–76) Lightning Damage/ Claws / (0.49%) / Daggers / (0.37%) / Wands / (0.49%) / Sceptres / (0.49%)
84Adds (4–8) to (89–92) Lightning DamageLife Flasks / (INF%) Mana Flasks / (INF%) / Bows / (0.38%) / Staves / (0.49%)
84Adds (5–7) to (10–12) Physical Damage/ Rings / (0.25%) / One Hand Swords / (0.68%) / One Hand Axes / (0.68%) / One Hand Maces / (0.68%)
84Adds (8–9) to (11–13) Physical DamageMana Flasks / (INF%) / Bows / (0.38%) / Two Hand Swords / (0.61%) / Two Hand Axes / (0.47%) / Two Hand Maces / (0.61%)
84(3–5)% increased Quantity of Items foundLife Flasks / (INF%) Mana Flasks / (INF%) / Hybrid Flasks / (INF%) / Amulets / (0.2%) / Rings / (0.2%) / Belts / (0.25%)
83Adds (1–5) to (50–52) Lightning Damage to Spells and AttacksLife Flasks / (INF%) / Rings / (0.25%)
82Adds (13–18) to (28–33) Fire Damage to Spells and AttacksLife Flasks / (INF%) / Rings / (0.25%)
81Adds (12–16) to (24–28) Cold Damage to Spells and AttacksLife Flasks / (INF%) / Rings / (0.25%)
80Skills Chain +1 timesLife Flasks / (INF%) / Quivers / (0.3%)
80+1% to all maximum ResistancesLife Flasks / (INF%) Mana Flasks / (INF%) / Amulets / (0.99%) / Body Armours / (1.39%)
75+(139–322) Armour while stationaryLife Flasks / (INF%) / Boots / (0.57%)
75Adds (21–25) to (39–44) Cold Damage to Bow AttacksLife Flasks / (INF%) / Quivers / (0.74%)
75+(139–322) to Global Evasion Rating while movingLife Flasks / (INF%) / Boots / (0.57%)
75Adds (21–28) to (42–49) Fire Damage to Bow AttacksLife Flasks / (INF%) / Quivers / (0.74%)
75Adds (2–6) to (72–76) Lightning Damage to Bow AttacksLife Flasks / (INF%) / Quivers / (0.74%)
75Bow Attacks fire an additional ArrowLife Flasks / (INF%) Mana Flasks / (INF%) / Bows / (0.31%) / Quivers / (0.3%)
70(5–7)% increased Attack SpeedMana Flasks / (INF%) / Staves / (1.96%) / Two Hand Swords / (2.44%) / Two Hand Axes / (1.89%) / Two Hand Maces / (2.44%)
60+(20–25)% to Critical Strike Multiplier during any Flask EffectLife Flasks / (INF%) / Belts / (1.24%)
60Enemies can have 1 additional CurseLife Flasks / (INF%) / Amulets / (0.5%)
60Cannot be IgnitedLife Flasks / (INF%) / Rings / (0.51%)
60Cannot be PoisonedLife Flasks / (INF%) / Rings / (0.51%)
60(6–10)% chance to Dodge Attack Hits while movingLife Flasks / (INF%) / Boots / (1.14%)
60(6–10)% chance to Dodge Spell Hits while movingLife Flasks / (INF%) / Boots / (1.14%)
60Attacks have +(0.5–0.8)% to Critical Strike ChanceLife Flasks / (INF%) / Gloves / (1.25%)
60(8–12)% increased Attack Speed during any Flask EffectLife Flasks / (INF%) / Belts / (1.24%)
60(8–12)% increased Cast Speed during any Flask EffectLife Flasks / (INF%) / Belts / (1.24%)
60(8–12)% increased Movement Speed during any Flask EffectLife Flasks / (INF%) / Belts / (1.24%)
60Spells have +(0.5–0.8)% to Critical Strike ChanceLife Flasks / (INF%) / Gloves / (1.25%)
60+1 to Maximum Endurance ChargesLife Flasks / (INF%) / Boots / (1.14%)
60+1 to Maximum Frenzy ChargesLife Flasks / (INF%) / Gloves / (1.25%)
60+1 to Maximum Power ChargesLife Flasks / (INF%) / Helmets / (1.14%)
60+1% to maximum Block ChanceLife Flasks / (INF%) / Shields / (1.19%)
60(6–8)% of Physical Damage from Hits taken as Cold DamageLife Flasks / (INF%) / Shields / (1.19%)
60(6–8)% of Physical Damage from Hits taken as Fire DamageLife Flasks / (INF%) / Shields / (1.19%)
60(6–8)% of Physical Damage from Hits taken as Lightning DamageLife Flasks / (INF%) / Shields / (1.19%)
60(6–8)% of Physical Damage from Hits taken as Chaos DamageLife Flasks / (INF%) / Shields / (1.19%)
60100 Life Regenerated per second while movingLife Flasks / (INF%) / Boots / (1.14%)
60You cannot be Cursed with SilenceLife Flasks / (INF%) / Jewel / (2.5%)
60(20–30)% increased Rarity of Items foundLife Flasks / (INF%) Mana Flasks / (INF%) / Hybrid Flasks / (INF%) / Amulets / (0.99%) / Rings / (1.02%) / Belts / (1.24%)
60You cannot be Cursed with SilenceLife Flasks / (INF%) / Abyss Jewel / (2.5%)
56Grants Level 21 Anger SkillLife Flasks / (INF%) / Rings / (0.51%)
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