Poe 3.3 Marauder Berserker Starter Builds

Path Of Exile Date: May/31/18 21:56:02 Views: 4377

Path of Exile Berserker is geared towards becoming in the heat of combat, with numerous of their skills requiring killing or becoming hit recently. These bonuses involve damage, life leech, and warcry enhancements. Additionally, they have access to Rage. The much more Rage constructed up, a lot more harm and speed bonuses they gain, but moreover the additional harm over time they take. This class aims for attack-oriented character Poe 3.3 builds. Now U4GM shares with you Path of Exile 3.3 Marauder Berserker Starter Builds. U4GM as an expert Poe Currency website gives safe, rapid and low-cost Poe Orbs for you personally

 

 

Poe 3.3 Marauder Berserker Starter Builds



NO.1 [PoE 3.3 Build] The Warchief Over 6k Life Facebreaker Gloves Starter Berserker Build

The Facebreaker Strapped Mitts are exceptional gloves which give immense physical damage enhance your unarmed attacks. As a result of them, it is attainable to make an active character who has no weapon and uses only his bare fists! You can find two versions with the Facebreaker gloves - the legacy and the new releases. The legacy version in the gloves is a lot more highly effective but can no longer drop, they only exist in the permanent leagues( typical and hardcore ), and you can get them just by trading using a player who wants to sell them. The new version of your gloves gives much less harm ( 600%-800% instead in the 800%-1000% with the legacy ones ), and you may get them as a monster drop in all leagues. Not all attacks are usable though you might be unarmed. At present, you'll find seven attacks which you can use without having held any weapon: Dominating Blow, Infernal Blow, Cyclone, Frenzy, Ice Crash, Shield Charge and Elemental Hit. The Riposte and Reckoning counter-attack skills are also usable. I will explain everything about these skills later except for the Elemental hit. The Facebreaker Gloves give enormous physical harm enhance. Regrettably, Elemental Hit offers only elemental damage, and due to that, the Facebreakers do not affect that attack skill. As for Shield Charge, correctly producing a viable build that relies on Shield Charge merely is not achievable at the moment.

Pros:
+ Over 6k Life
+ 1000 life/s with an enduring cry and all charges (over 15% life reg)
+ 73% Phys reduction (hideout) 90% with flasks
+ hard to die because you stay behind your Totems
+ can do all map mods
+ perfect for hard bosses like Ulab/Uatziri/guardians/Shaper
+ Stun immune with over 25 Rage stacks
Cons:
- clear speed is average
- Totem playstyle is not for everyone
- 10% life degen (but with ~15% life reg we still have 5% and don't degen)

Bandits:

 

Help Oak - He gives us all we need: Phys dmg/reduction and life reg

Pantheon:
The best Major Pantheon for us is the Brine King who provides free (almost) Stun Immunity:
You cannot be Frozen if you've been Frozen Recently
You cannot be Stunned if you've been Stunned Recently
The best Minor Pantheon for us is the Gruthkul which provides us up to 5% additional physical dmg reduction
+5% chance to Evade Attacks if you've taken a Savage Hit recently
1% further Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

Leveling Guides:
At lvl 1 take Ground Slam/Cleave/Molten Strike and the Ruthless gem.
At lvl 8 take Maim and take Additional Accuracy until u get the "Resolute Technique" Note
At lvl 10 take Shield Charge for Movement (which is also lovely for leveling if you have some Facebreaker)
At lvl 12 Take Sunder instead of you lvl one gem until you have the Warchief Totem (note: you cant use sunder with Facebreaker)
At lvl 16 take the Facebreaker. If you don't have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker prefer leveling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).
At lvl 18 take Faster Attacks, Melee Physical Damage, Melee Damage on Full Life and Concentrated Effect
At lvl 28 take Ancestral Warchief
At lvl 38 take increased Area of Effect
Goldrim is excellent for Resistance problems but should be a switch to Deadball at lvl 33
The Tabula Rasa is as always BIS Body Armor for leveling because of the free 6L. All other Rare armor is also good
The Seven League Step are Perandus League exclusive Boots but can maybe obtain through Zana's map device. Easier to get are the Wanderlust Boots which you can take until the endgame (or better Rares)
Good Shields for Lvling are The Deep One's Hide, Crest of Perandus and Trolltimber Spire

PoB Link: https://pastebin.com/zRV1US3p
Skill Tree: https://tinyurl.com/y9n9cxkq
Example Link: https://www.pathofexile.com/forum/view-thread/1694250


NO.2 [PoE 3.3 Build] Fast And Easy Damage Scaling Starter Berserker Build

Pop blood rage (after is all you will need), piano your flasks, Leap Slam into a pack and get hot shit.
Use your warcry to heal oneself and hold up endurance charges when necessary. The warcry setup also offers an excellent healing impact for 3 seconds. The Vaal Grace lasts ten seconds, so it has an extremely high uptime in general.

Feels like the point of view on Berserkers just after the 3.2 changes have been relatively down. The ascendancy could not enable super unique play types, but for those who are searching to get a very Solid & FUN melee experience in POE gives Zerker a try. The play style is active and requires management of flasks (piano), and abilities.
Berserker as an ascendancy fundamentally exchanges defense for increases in an offense. So we need to round out our character in other ways.
My intention for this build was an SSF viable, Safe and Fast mapper so I could push ladder weekend warrior style.
Dying at higher levels sets you back significantly, so I designed the character to have a delicate balance. A choice of movement skills allows you to suit the playstyle to whatever type of maps you prefer, be they indoor or outdoor. The build is also Particularly flexible with gear, and you feel each upgrade. (Something miss with a lot of the overpowered builds)
With the right equipment, Sure the build can kill guardians and shaper, but sunder is more of a clearing skill so it will feel bad.

Pros:
+ Easy Damage Scaling
+ FAST
+ Feels Smooth to Play
+ SSF Friendly
+ Cheap to Gear
+ No League Specific Uniques Required!

Cons:
- Unable to Run Reflect Maps & No Regen mods
- Less Recovery is Annoying

Ascendancy Points:
Aspect of Carnage -> Crave the Slaughter -> Rite of Ruin -> War Bringer

Bandits: Kill All

Pantheon:
Soul of Lunaris & Soul of Tukohama
Provides a flat % of Phy's mitigation and % Regen

Leveling Guides:
Make an extra Duelist
- Grab all gear to sell for wisdoms
- Check for Movespeed boots
- Grab Molten strike from quest
Level 1
- Check for Movespeed boots
+ Cleave, 2 iron rings, rustic sash
+ Chance to bleed gem
+ Get quicksilver flask - Post Quest
Level 4
+ Protector + Ruthless --- Before Brutus
- Pickup weapon swaps to lvl support gems
Level 8
+ Added Fire --- After Brutus
Level 12
+ Sunder + Leap Slam
Level 16
+ Herald of Ash + Melee Phys + Conc Effect + Faster Attacks --- After Chamber of Sins & Weaver
+ Blood Rage --- Upon entering Vaal Ruins
Level 24
+ Hatred --- Post Tolmans corpse
Level 28
+ Warchief --- Post General Gravicius
+ Blood Magic + (Fortify) --- Library
Level 34
+ Stone Golem --- Post Voll
Level 38
+ Multistrike + Brutality--- Post Malachai

PoB Link: https://pastebin.com/3TJrLQgx
Skill Tree: https://tinyurl.com/y9ygfb87
Example Link: https://www.pathofexile.com/forum/view-thread/2149719

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