PoE 3.3 Templar Builds for Inquisitor, Hierophant, Guardian

Path Of Exile Date: May/28/18 03:36:24 Views: 8359

The Templar is Path of Exile's strength/intelligence hybrid class, an ideal balance of brawn and wits. He is a skillful fighter, educated in an array of weapons, from the sharpest cutlass to the sizeable two-handed mace. He's also comfy wielding a shield, either for additional protection or as a deadly bludgeon. In combat, this pious warrior is specialist at augmenting his solid offense using a wide array of magical abilities. The Templar can also be adept at taking punishment, and he's content to be up at the front lines, serving as a martyr and champion for his ranged companions. In right here, you can discover Three Path of Exile 3.3 Templar Builds for Inquisitor, Hierophant, Guardian.

 

PoE 3.3 Templar Builds for Inquisitor, Hierophant, Guardian


NO.1 [PoE 3.3 Templar Build] Ghostly Quad Totem HOWA. 10k ES, 77% Evade, 1.8 Million Shaper DPS

Quad totem has a drop and move playstyle and lets you loot while the Totems kill the things spawning from boxes or Abyss cracks. Melee DPS numbers are only active while you are attacking, but I like that totems keep damaging even while positioning and doing other things

This build uses a lot of cheap unique items, most of the endgame best in slot items cost next to nothing.
Can do any map mod and clear all of the content. Many people now have used this build and taken down all guardians, shaper and uber Atziri deathless.
Indeed only two content, while achievable is more hassle then its worth
- Elemental reflect maps
- Hall of the grandmasters

Defense
- Fortify
- 10k+ ES
- 43% Chance to block
- Guardian evade chance: 53% base, 77% with blind and 84% with shade and jade flask
- 5% ES regenerated per second + faster ES recharge rate and started time
- 4 Distracting totems end up taking most of the damage
- Ignite and shock immunity
The deterministic entropy system of block/evasion in Poe won't allow you to 'get unlucky' with a series of hits, you are guaranteed a certain amount of recovery time after they score a run for your ES recharge to kick in.

Leveling Guides:
Skill Choice
level 1-28 Molten strike with an ancestral call
level 28+ Ancestral Warchief taking familial bond in the tree for +1 totem
Leveling Gear
Leveling gear and path into endgame stuff. The highlighted items cost 1c or less. You should be able to start mapping wearing just these highlighted(cheap) items. For a smoother experience keep an eye on level requirements and upgrade right when you hit them
Chest - Zahndethus Cassock Lvl 37 - Geofri's Sanctuary level 64 - Atziri's Splendour level 75
Weapon - Hand of Thought and Motion level 22 - Hand of Wisdom and Action level 68
Helm - Doedre's Scorn level 39 - Vertex level 62
Gloves - Lochtonial Caress level 1 - Asenath's Gentle Touch level 25 - Shaper's Touch level 66
Boots - Shavronne's Pace level 32 - Sin Trek level 62

Belt - Bated Breath level 22 - Cyclopean Coil level 68
Shield - Crest of Perandus level 8 - Atziri's Mirror level 54
Ring - Timeclasp level 22 - Perandus Signet level 1

Amulet - Astramentis level 20

Priority order for gear upgrades
Assuming you are already wearing the highlighted cheap items mentioned above this is the order I would look to buy the final Gear.
Shaper's Touch > Astramentis > Vertex > Cyclopean Coil (14% or 15% increased attributes) > Hand of Wisdom and Action > Perandus Signets > Atziri's Splendour (500+ ES)
Check the FAQ for some common questions about gear choices/alternatives
Once fully geared there is still room for improvements, don't forget to check possible rolls on the items. Getting a near perfect Atziri's Mirror, Sin Trek and Astramentis are usually achievable. There is also a big ES difference between a min rolled Vertex and a max rolled one.

Ascendancy Order
The pursuit of Faith - Divine Guidance - Sanctuary Of Thought - Ritual Of Awakening
The first lab gets +1 totem. The 2nd lab has little impact, and it can wait. 3rd lab gives excellent ES. 4th Lab for +1 totem. Again.

Defense
The build paths near plenty of life nodes and most players will pick up several of these while leveling then unspec out of them later when you swap into pure ES. How many you get depend on how squishy you are happy being.
Recommend picking up mind over matter while leveling but probably wouldn't bother with the nodes behind it. While using mind over matter the only auras you would be using are clarity and discipline so it can absorb more damage. Hardcore characters, in particular, pick up a lot more life and probably take Divine Guidance for their first ascendancy point for an early protective mana boost
CI
Generally swap sometime after level 60 when I have enough gear to reach about 5k ES. Just keep a life flask on you and watch for chaos damage until then
Jewels
Here is a search for three stat jewels in League. Anything on this list should be beautiful to use, and plenty cost 1c or less.


Pob Link: https://pastebin.com/YjnAb1JJ
Skill Tree: https://tinyurl.com/yc757fvm
Example Link: https://www.pathofexile.com/forum/view-thread/1989546


NO.2 [PoE 3.3 Templar Build] Ridiculously Tanky, Uber Elder Viable Guardian Build

This Build Is For You If You Got Sick Of Squishy Little Ripshit Mathil Builds. Facetank All Content And Do Not Rip With 1.5 Mil Deeps.
The best you can do is asses your gear and budget/level situation and check what you can get and what not. You need to adjust your tree to your current level and gear that being said you can copy it, but own adjustments are highly recommended. If you are new to this game, This Build highly recommends NOT to do this build. LL RF SR was never an easy build, to begin with, but it scales very well until the end of all challenges (Uber Elder). With that in mind, there are some budget setups like hierophant SR totem build maybe a more starter solid build fits your needs. If you are new to the game: Do Not Start This Build From Lvl 1. If you want to feel ultra safe pack a bottle with "removes burning on use" this removes the degen from Righteous Fire and let Arakaalis 50% increased regen kicks in. Regen around 10k/ second is possible.

Pantheon
Soul of Arakaali

Soul of Tukohama

Bandit: Oak

Pob Link: https://pastebin.com/8CgtG1sy
Skill Tree: https://tinyurl.com/ycbmstbz
Example Link: https://www.pathofexile.com/forum/view-thread/2088517



NO.3 [PoE 3.3 Templar Build] High Single Target DPS With Bv Bashtart'S Spark Blood Rage Inquisitor Build

We activate blood rage a physical debuff is applied to us, when we get hit CWDT procs immortal call and enable the Arakaali pantheon "50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently" which is a crazy boost to our life regen and leech. The life gain is not shown in your tooltip, but you should feel it in action.

The offense is the best defense. The synergy between high crits and sparks everywhere results in freezing mobs all over the map. We create a shield of freezing sparks around us which is healing us with every hit. We freeze nearly everything before it even hit us. That makes this build extremely safe, secure, fast and fun to play!

Pros:
+ Top tier clear speed
+ high single target DPS with BV
+ very safe mapping (all mods are possible except ELE reflection)
+ viable for level 100
+ comfortable, fast and fun to play
+ swift movement speed

Cons:
- can't Facetank everything
- no regen maps can be annoying

Bandits: Alira (5 mana reg per sec, 20% Crit Multiplier, 15% all resistances)

Pantheon:
> Soul of Tukohama: While stationary, gain 2% additional Physical Damage Reduction each second, up to a maximum of 8%. While stationary, gain 0.5% of Life Regenerated per second each second, up to a maximum of 2%
Upgrade Map: T10 Siege
> Soul of Arakaali: necessary to reach the crazy amount of life again! (Protect when the debuff of blood rage stopped from the immortal call which is the product from Cwdt when we get hit.)
Upgrade Map: T5 Toxic Sewers, T12 Torture Chambers, T15 Sunken City

Leveling Guides:
https://youtu.be/mWVnA_6SpKc
Suggest leveling with self-cast firestorm/blade vortex, and you can use for example a decoy totem.
Recommend a dual firestorm totem build for leveling with a few more life notes.
Level 2: use "magma orb."
Level 6: use "magma orb" & "flame totem"
Level 12: use "firestorm" & "flame totem"
Around level 16: when you get ancestral bond link "spell totem" with firestorm (only your totems can deal damage when you spec into ancestral bond)
Level 28 (optional): You can choose to go with flame blast instead of Firestorm. Both are great for leveling from this point on.
Also use as soon as available
- Temporal chains to slow enemies
- The purity of elements for resistance
- Herald's for more damage
Please notice: as soon as you do the second lab and spec into Inevitable Judgment, a diamond flask lets your DPS explode.
You should try to get all skill setups shown in the primary guide when they are available, and you find some fitting socketed items. Especially try to get the movement set up and also the Cwdt for more survivability.
The link in following order:
1) Firestorm + Spell Totem
2) Firestorm + Spell Totem
3) Faster Casting
4) Increased Duration.
5) Elemental Focus / Fire Penetration support
6) Controlled destruction
We want to use as much movement speed as possible and use two Quicksilver flask to continually sprint from mob group to the next and just cast our two totems.
Don't progress too fast, sometimes when the maps get hard to take a step back. Level a bit and get better gear. There are two right farming spots which you can use to grind some levels and gear while leveling (Normally grind 2-4 levels and then again leveling is much more comfortable):
> Act 5: The Chamber of Innocence
> Act 10: The Desecrated Chambers

PoB Link: https://pastebin.com/HTFY9Xki
Skill tree 3.3 lvl 93: https://tinyurl.com/y8fzrrg4
Example Link: https://www.pathofexile.com/forum/view-thread/1838569

 

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