PoE 3.3 Templar Guardian Start Builds

Game: Path of Exile
Time: 2023-02-13
Views: 13234

Path of Exile Guardian is an active selection for tank/support Templars devoted to partying, possessing passives with an emphasis on enhancing and defending a celebration. Guardians can specialize in Auras, granting up to four additional unique and useful defensive auras to their party. Also, they have passives that guard and improve allies within some other strategies. Even as a solo character, Guardians themselves can advantage from its choice of defensive passives, or use their auras and buffs to command an army of minions. In here you can find two Most Popular Path of Exile 3.3 Templar Guardian Start Builds.


PoE 3.3 Templar Guardian Start Builds

NO.1 [PoE 3.3 Build] Tanky Aura support Guardian League starter Build

Poe Auras are a persistent location of impact buffs or debuffs that surround an individual or creature and grant their effects to allies or enemies within the aura's location. This mechanic is broadly utilized all through the game.

Our gamer has been using this build, so far at level 90, worked out quite well, watch the chaos damage and you're usually excellent to go. Make sure your CWDT auras are ideal, and phase run is casting Right after constant contact.
Our gamer has guardian linked with minion life, fortify, and min/totem resistances and with the bone offering when you can he's pretty tanky. You may not even require resistances, and I have not tested. Bone supplying keeps the stone golem going at the same time. 
Our gamer has lately studied that auras with Generosity do not count toward the ascendancy armor/life buff, which sucks. Nonetheless solid build though.

- a great League starter if you play with your friends
- can start with minimal Investment and support all Endgame
- purges the Atlas from Xenos for the Glory of the Emperor
- doesn't give a damn about physical Damage
- tanky

- Playstyle is not for everyone (but you already knew that)
- vulnerable to Elemental Damage at the start of mapping
- not fun to level solo as this build
- lefthanded

Bandits: Kill all 

Minor God - Soul of Shakari, upgrade asap for Poison Immunity (T13 Desert Spring Map)
Major God - Soul of Solaris or Soul of Arakaali, depends on Situation

Leveling Guides:
Here are a few Items you might consider:
Lvl 04 - The Vigil socket Vigilant Strike and grant your Allies up to 26s Fortify.
Lvl 12 - Victario's Flight Use while leveling, later your Animate Guardian can wear them.
Lvl 16 - Shaper's Seed Very lovely during Leveling and in Labyrinth.
Lvl 17 - Aurumvorax fixes your Resist's till Endgame.
Lvl 17 - Solaris Lorica gets one around Lvl 31. Once you ascended reserve an Aura with Bloodmagic Support gem and Beef up your Allies with tons of Armour. Be prepared to skill Zeloth's Oath here and run Discipline. Your ES is now your active, and you need to keep your Resistances maxed!
Lvl 52 - Victario's Influence as soon as you can, acquire a decent rolled one and dressed up.
Fix your Chaos Resistance BEFORE!. Rearrange your reservations in such a way, that you do not reserve more than ~50% HP. 
Lvl 68 - Prism Guardian higher Level and higher priority then Alpha's Howl. Switch Haste, Grace, and Determination in.
Lvl 64 - Alpha's Howl Enables one new Aura, have Discipline and Vitality here.
In the long run, you want one that has the Mana-reduction Enchant for one of your Shield's Auras.

PoB Link: https://pastebin.com/UPNbnMtp
Skill Tree: https://www.pathofexile.com/build/q0jNcz
Example Link: https://www.pathofexile.com/forum/view-thread/1596467

NO.2 [PoE 3.3 Build] Low Life Righteous Fire and Scorching Ray Guardian

Poe Righteous Fire is usually a spell that applies a buff around the player, quickly burning themselves and nearby enemies. It also increases the player's spell harm.

Scorching ray applies a stacking debuff on enemies which bargains fire damage over time, causes enemies to drop 3% fire resist per stack, and causes Scorching Ray to deal an extra 60% harm per stack towards the target for every stack past the very first. This impact stacks up to a total of eight instances on an enemy for any sum of 24% lowered fire resistance and a total damage multiplier of 420% a lot more harm at maximum stacks. The injury over time portion of your debuff will not increase with more stacks but does stack with scorching ray debuffs from other sources(totems or players). The duration of any debuff stack applied by Scorching Ray around the target is refreshed upon applying a subsequent debuff stack. The rate at which the debuff is used is determined by the base cast speed with the skill and can be modified by cast speed. The debuff is applied to an enemy monster and increases the damage they take from scorching Ray, and it will not raise the harm it deals with other targets

For those who play a single of my builds, please showcase your character's gear in this thread for other folks to view and find out from here.
If you have any concerns concerning the build, verify the guide or read some pages of concerns and answers. Most likely it is already answered by myself or somebody else. If you still can not uncover it, join my discord and ask in the assistance desk channel or come to check out me on stream.
In Poe 3.3 Largely unchanged EXCEPT all the skills with a Vaal, a variant can now be used as Vaal and standard at the same time! You can spam Vaal RF all you need for single boss target! 

Bandits: kill all

PoB Link: https://pastebin.com/aY0T3NZq
Skill Tree: https://tinyurl.com/ybq5p2ux
Example Link: https://www.pathofexile.com/forum/view-thread/1816656