PoE Zana, Master Cartographer, is among the eight forsaken masters. Becoming the final master, her missions and crafting solutions revolve about end-game maps. She also makes it possible for the player to open maps at a single map device in a hideout. Zana is a critical NPC inside the end-game and plays a significant function within the exploration in the Atlas of Worlds as well as the war among the Shaper as well as the Elder.
In Path of Exile 3.4, PoE Are making some improvements to Zana's quests and also introducing a new function around the Atlas known as Shaper's Strongholds that develop a more strong Shaper influence. The initial Quests that Zana gives to discover Shaper and Elder influence on the Atlas now also present maps as quest rewards. These maps will probably be in the similar tier in the Map you explored. By way of example, if Alleyways has Shaper influence, the quest will indicate that you must investigate the Alleyways map. Upon finishing the quest objective, Zana will reward you with any Tier 2 map of one's choice. The placement from the influence for these quests will often possess a higher chance of getting placed in Maps that you just have completed over ones which you haven't.
How to Find Zana
1. After reaching Merciless Eternal Laboratory - Diala gives You access to it after her quests - You go there.
2. Open ANY map You have, T1 white is most preferably due to a challenging level, but any will work.
3. COMPLETE this map, so You MUS kill map boss.
4. Back to Laboratory and on the left from waypoint You will find Zana waiting for You.
From now You have a chance to meet here in maps.
PoE Zana Missions
Zana will appear within the Epilogue after Act 10. She offers you a quest to complete a map, too as a Zana-modded map to start off with. Following completing your very first map, she will show you the Atlas of Worlds as well as your Reputation level with Zana increases to two if this was your first time meeting her (within the league).
Zana can only be encountered within the wild in maps.
For a player to join in on an everyday mission, they have to be able to enter maps (i.e., total act ten)
When a Zana mission begins, she opens six portals to a map exactly where the purpose requires a spot. Leaving a normal Zana mission map, whether or not through an entrance or resurrecting at a checkpoint following dying, only exits the "inner" map. In the wild, you could reenter a Zana map even right after completing or failing the mission so long as portals stay. For anyone who is on Zana's common mission, when you fail the mission or comprehensive it by speaking to Zana the map can't be reentered.
If a mission that guarantees a drop is failed, the assured reduction (map or unique item) is removed.
Attainable mission objectives incorporate the following:
Complete one more master's quest.
Kill the Corrupted Boss(es).
Kill all of the corrupted monsters. A counter is shown following the first one particular is killed.
Kill all of the Rogue Exiles. The map will include two to 4 added Rogue Exiles. This can be in addition to a possible Anarchic prefix which produces two far more additional Rogue Exiles, and as much as 1 added random Rogue Exile, for any theoretical maximum of seven Rogue Exiles at the time the map is designed.
Locate the Map. Map drops from an enemy and is just not marked on the map. The mission is completed when the Map falls. There is a higher possibility this map drop is magic or uncommon.
Find the Special item. Particular item drops from an enemy and is just not marked around the map. The mission is completed when the item drops. You may preserve the Item.
Discover the lodestones (10 Necessary). Many added are provided.
Strongboxes may perhaps spawn more corrupted monsters or Rogue Exiles. These are counted as a part of the corresponding objective. On the other hand, for those who have currently completed the mission, these spawns are not going to uncomplete the task.
Missions may include an additional complication:
Only a single portal per player instead of a total of six.
Time limit (300 seconds).
Time limit (40 seconds), killing monsters extends the time limit by 1s each.
Time limit (100 seconds), touching standing stones extends the time limit by 25s each.
Zana League Mods Available During 3.3
Level 2: Invasion (costs 2 Chaos Orbs): an additional Invasion boss inhabits the area. 20% increased quantity of items found in this area.
Level 3: Warbands (costs 3 Chaos Orbs): three new Warbands inhabit the area. 20% increased quantity of items found in this area.
Level 4: Anarchy (costs 3 Chaos Orbs): three additional Rogue Exiles inhabit the area. 20% increased quantity of items found in this area.
Level 4: Fortune Favours the Brave: (costs 4 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond. 20% increased quantity of items found.
Level 6: Domination (costs 4 Chaos Orbs): Area contains three other Shrines.
Level 7: Abyss (costs 5 Chaos Orbs): Area contains an additional Abyss.
Level 8: Breach (costs 6 Chaos Orbs): Area contains two additional Breaches.
Make Zana less impactful, make Zana less of a necessary way to play, make the pain of NEEDING to obtain Zana to eight hurt much less, make Zana's interaction using the game additional wholesome. The idea behind Zana was to be a currency sink, not to get other Poe currency back out of the mods then they cost reliably. Her mods becoming much less powerful is perfectly fine by me. If I have spare Currency to sink, confident, but with less influence, I do not feel forced to gamble my currency on her mods.