PoE Vendor Recipes for Crafting and Crafting Material

U4GM Date: May/31/18 09:35:20 Views: 528

PoE Crafting refers to creating or enhancing items with particular orbs as well as other Poe currency by adding and removing modifiers, sometimes using the assist of masters. Path of Exile's in-game currency is needed for both crafting and trading items. Due to the fact, most crafting strategies are costly and unpredictable, and only by far, the most successful crafting attempts are cost-efficient. Consequently, it is usually preferable to buy a preferred item from a further player alternatively of crafting it your self. As a rule of thumb, advanced crafting for equipment and weapons really should also be avoided till the player has access to higher level items (with an item amount of 80 or far more) to produce sure the most top tier of modifiers is obtainable. Regardless of its unpredictability and high initial capital requirement, prosperous crafts are usually really lucrative for the player(s) involved. There may be a purchaser willing to spend more significant than the initial investment and enable you to make a profit. Owners of your crafted item may also set up a mirror service, using which other players use their Mirrors of Kalandra to produce a copy of the crafted Item. The owner of the crafted item is paid a fixed mirror fee every time a player mirrors his item. This repeated revenue could be made use of to earn back the crafting investment. Beneath some situations, an item with all the preferred mixture of mods could merely not but exist. In that case, crafting it is the only way of obtaining it. Now U4GM shares with you PoE Vendor Recipes for Crafting and Crafting Material. 

Other PoE Vendor Recipes

1. The Most Popular Poe Vendor Recipes For Flask

2. The Most Popular PoE Items Vendor Recipes for Amulet and Ring

3. The Most Popular PoE Currency Vendor Recipes

 

PoE Vendor Recipes for Crafting and Crafting Material


Crafting Material Vendor Recipes

NO.1 Cartographer's Chisel
Some vendor recipes let to get a much more controlled way of crafting items, like continually adding a particular modifier to a white item. These type of Recipes are getting added to the game at a quick pace, so within the lengthy run, count on this to alter the way crafting done.

Recipes:
1× Stone Hammer/Rock Breaker/Gavel with 20% quality + 1× Any Map -> 1x Cartographer's Chisel


NO.2 Vaal Orb
Vaal Orbs is a currency item that can corrupt an Item, causing unpredictable and possibly potent outcomes. After an Item is damaged, it could no longer modify by any other currency. That consists of restoring imprints from an Eternal Orb

Recipes:
7× vaal skill gems + 1× Sacrifice vaal fragment -> 1x Vaal Orb

Divination cards
A set of 3 The Catalyst can be exchanged for a Vaal Orb.
A set of 5 Emperor's Luck1 can be exchanged for five Vaal Orbs.
A set of 6 The Inventor can be exchanged for ten Vaal Orbs.


NO.3 Journeyman Cartographer's Sextant
Journeyman Cartographer's Sextant is indeed a currency item that adds an atlas modifier to a white or yellow map (tier 1 to ten) around the Atlas of Worlds. This item is one of three variations in the Cartographer's Sextant.

Recipes:
3x Apprentice Cartographer's Sextant -> 1x Journeyman Cartographer's Sextant
Journeyman Cartographer's Seal (3x Journeyman Cartographer's Sextant, 1x Orb of Scouring) -> 1x Journeyman Cartographer's Sextant
Master Cartographer's Sextant (3x Journeyman Cartographer's Sextant) -> 1x Journeyman Cartographer's Sextant


NO.4 Master Cartographer's Sextant
Master Cartographer's Sextant is indeed a currency item that adds an atlas modifier to any map around the Atlas of Worlds. This item is one particular of 3 variations with the Cartographer's Sextant.

Recipes:
3× Journeyman Cartographer's Sextant -> 1x Master Cartographer's Sextant
Master Cartographer's Seal (3x Master Cartographer's Sextant, 1x Orb of Scouring) -> 1x Master Cartographer's Sextant

Crafting Vendor Recipes


NO.5 Magic Boots with 10% increased Movement Speed ×1
Recipes:
White Boots ×1
Any rarity Quicksilver Flask x1
1× Orb of Augmentation
Notes:
The sockets may change, but the base boot type will not.


NO.6 Magic Boots with (X+5)% increased Movement Speed ×1
Recipes:
Magic or Rare Boots with +X% Movement Speed ×1
Any rarity Quicksilver Flask x1
1× Orb of Augmentation
Notes:
The sockets may change, but the base boot type will not. That can be repeated up to 30% (Cheetahs)


NO.7 The weapon with x added damage ×1
Recipes:
Weapon ×1 or Weapon with x added damage ×1
Orb of Augmentation ×1
Granite Flask ×1 (Physical Damage) or Ruby Flask ×1 (Fire Damage) or Sapphire Flask ×1 (Cold Damage) or Topaz Flask ×1 (Lightning Damage)
Notes:
If employed on magic or different weapons, Recipe will remove mods of other kinds, and turns the item magic if it was uncommon. For those who use a Weapon without the need of any added harm mod, or with added harm mod with the highest tier (Flaring for added physical damage), the resulting Weapon may have attached harm of the lowest possible Tier. Should you attempt to use a weapon with added damage mod of your Tier second to highest (Tempered for added physical harm), the recipe will fail.


NO.8 Ring or amulet with +x to Chaos Resistance ×1
Recipes:
Ring or amulet ×1
Orb of Augmentation ×1
Amethyst Flask ×1
Notes:
Operates on magic and different bracelets or charms that currently have an explicitly added chaos resistance mod. It'll take away exact mods of other varieties whenever you do it. Value obtained may well be capped based on the original jewel tier.


NO.9 The weapon with +1 to the level of Lightning/Fire/Cold Gems in this item x 1
Recipes:
Magic Sceptre/Wand x1
Ruby Ring (for +1 to Fire Gems) or Topaz Ring (for +1 to Lightning Gems) or Sapphire Ring (for +1 to Cold Gems)
Orb of Alteration ×1
Notes:
The weapon has to be magic. The rings can have any rarity.


NO.10 A weapon with +1 to a level of Chaos Gems in this item x 1
Recipes:
Magic Wand x1
Any Chaos Gem
Notes:
The resulting Weapon does NOT sell for Alchemy Shard, only Alteration Shard


NO.11 A weapon with (40 to 69%) Increased Physical Damage x 1
Recipes:
Weapon x 1
Blue or Rare Rustic Sash x 1
Blacksmith's Whetstone x 1
Notes:
A Weapon might be any rarity, and recipe continually makes magic (Blue) item. The rarity and level of your Rustic Sash determine the % roll: Magic (Blue) the "Heavy" mod (40-49%) and uncommon (Yellow) the "Serrated" mod (50-69%).

NO.12 A weapon with (10 to 29%) Increased Spell Damage x 1
Recipes:
Dagger/Sceptre/Staff/Wand x 1
Blue or Rare Chain Belt x 1
Blacksmith's Whetstone x 1
Notes:
A weapon could be any rarity, and recipe generally makes magic (Blue) item. The rarity and level from the Chain Belt determine the % roll: Magic (Blue) the "Apprentice's" mod (10-19%) and uncommon (Yellow) the "Adept's" mod (20-29%).

NO.13 Helmet with +1 to Level of Minion Gems in this item x 1
Recipes:
Magic (Blue) helmet x 1
Orb of Alteration x 1
Life Flask with the suffix "of Animation" x 1
Notes:
The helmet must be magic.
 

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