Inside the Incursion Challenge League, explorer Alva Valai is searching for the ancient Vaal treasure temple of Atzoatl. Travel back in time to uncover the location of the temple and adjust its history to maximize your reward. Path of Exile's June Update incorporates the Incursion League, new Poe items, new gems along with a massive revamp to a lot of iconic skills. In this Post, U4GM will share What New Content material and Characteristics In Poe 3.3 Incursion.
Added a new Strength gem - Vaal Earthquake: Smash the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short delay. Your steps will deal damage around you for a duration, breaking the ground if the previous fissures have erupted.
Added a new Intelligence gem - Vaal Blight: Apply a powerful debuff which deals chaos damage over time to enemies around. Then apply two additional layers in a larger area, growing hugely in size each time. Enemies are also substantially hindered, slowing their movement for a shorter secondary duration.
Added a new Dexterity gem - Vaal Blade Vortex: Create an independently-moving vortex of ethereal blades which last for a duration. The vortex moves towards nearby enemies, repeatedly damaging enemies that it passes through.
Added a new Strength/Intelligence gem - Vaal Impurity of Fire: Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignores their fire resistance.
Added a new Dexterity/Intelligence gem - Vaal Impurity of Ice: Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their stiff resistance.
Added a new Intelligence gem - Vaal Impurity of Lightning: Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
Added a new Dexterity/Intelligence gem - Charged Traps Support: Supported trap skills have a chance to gain frenzy and power charges when an enemy triggers your traps. Also grants increased trap throwing speed per frenzy charge and added critical strike multiplier for traps per power charge.
Added a new Dexterity/Intelligence gem - Flamethrower Trap: Throw a trap that releases many flames in different directions around it when triggered. The flashes last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies dealt more damage.
Added a new Dexterity/Intelligence gem - Seismic Trap: Throw a trap which, once triggered, repeatedly releases many waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a more massive blast. Modifiers to cast speed affect how frequently it releases waves.
Added a new Dexterity/Intelligence gem - Explosive Trap: Throw a trap that creates a massive explosion when triggered, dealing spell damage in an area. Many smaller explosions occur around this area in quick succession after the first.
Added a new Intelligence/Dexterity gem - Siphoning Trap: Throw a trap that applies debuff beams to many nearby enemies for a duration. The beams chill and deal cold damage over time. A laser is also referred to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
Added a new Intelligence/Dexterity gem - Lightning Spire Trap: Throw a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed affects how frequently it hits. Has a higher chance to hit shocked enemies critically.
Added 31 new unique items, 4 of which were designed by our supporters.
Added two new Rogue Exiles, based on submissions by competition winners.
Added 22 new Divination Cards.
Added new corrupted Implicits which can appear on items corrupted by Poe Vaal orbs, bringing the total to approximately 176. Many of the old simplicity was buffed or moved to different Items, and some were disabled. Generally, corrupted Implicits are now more powerful on average.
Added a new feature - Always Attack Without Moving: This feature prevents your character from moving while using skills where this toggled on as if you are holding down your "Attack in Place" key. That can be toggled on and off of individual skills in the skill bar. This feature can also be used on movement skills to prevent the skill from "Name locking" (i.e., locking onto an enemy).
Added 39 new Labyrinth Enchantments for existing skills, and 43 for new skills. Enchantments for existing abilities which have undergone significant reworking may not appear anymore due to mechanical changes making them nonfunctional, such as enchantments which modify the cooldown of trap skills. Existing versions of these enchantments will now grant increased damage with that skill at the same value.
Added six dangerous new Nemesis mods.
Added eight new Grandmasters to the Hall of Grandmasters unique map, and replaced two existing ones.
Updated the appearance of the totems found in the Beast areas in Acts 4 and 9.
Targets for the Pale Council Prophecy chains now show up on the minimap.
Ground effects of all types (such as chilled ground) have updated. They should be more explicit to see and better for performance.
Made skill performance optimizations, most notably Molten Strike's performance at high projectile volumes.
World and Map areas can now have multiple sub-areas. That means you can now, for example, find a Zana mission in the same map as a Labyrinth trial, Abyssal Depths, or an Elder Guardian. Please note that only the most recently opened sub-area of any given area will stay open indefinitely, and others will eventually expire as if it were any other inactive instance. Expired sub-areas become inaccessible, rather than merely resetting.
The item filter now supports sorting by gem levels, stack sizes, and specific item mods.
You can now filter the social panel with Ctrl+F.
Updated the Loreweave, Kingmaker, and The Taming vendor recipes to give Shaper and Elder results if all the inputs were Shaper or Elder items. Elder/Shaper Breach items now also maintain their status if they transformed with a Blessing.
Continued to incrementally improve the sound, art, effects, and environments.