Path of Exile 3.3 Shadow Builds for Assassin, Saboteur, Trickster

Game: Path of Exile
Time: 2023-02-13
Views: 15342

The Shadow is Path of Exile's skill/intelligence hybrid class. He prefers to make use of fast-hitting weapons such as daggers or claws to dart in and out of battle while laying traps or remote mines and controlling the flow of combat. He makes healthcare use of offensive spells when dodging attacks, generally outmaneuvering his opponents. In Here, You can find three Poe 3.3 Shadow Builds for Assassin, Saboteur, Trickster.

[PoE 3.3 Assassin Build] Tankster Crit BV MoM Fake Poison Build

[PoE 3.3 Trickster Build] Easy to Understand Pure Scorching Ray Trickster for Beginner

[PoE 3.3 Saboteur Build] Preparing for Seismic Trap build


Path of exile 3.3 Shadow Builds for Assassin, Saboteur, Trickster


NO.1 [PoE 3.3 Assassin Build] Tankster Crit BV MoM Fake Poison Build
This build has changed over time due to the changes in the game made by GGG and I had to change the topic for this build to survive. At the height of the double poison dips, there were a lot of VB Assassin builds topics featured, this was the only one that had a guide especially made for Trickster, due to its more defensive characteristics.
This build is no exception, as extreme specialization is not possible using Trickster not even using Assassin because of the hit limit Blade Vortex has per second (7,5 hits), poison damage is dead in this build. Because of nerfing in poison in patch 3.0, some things were modified to try to minimize the losses. For example, I changed the old gems; now it is using Vile Toxins (more poison damage and more damage from hits). Despite the nerf in poison, the new Vile Toxins gem that was added in the 3.0 patch will work to procs more damage with hits based on the poisoned enemy. So basically having nine poison stacks on enemies (or 10 if Vile Toxins level 21) you will have between 45-50 more damage with hits. Concentrated Effect will provide a maximum of 5% more extra damage at level 21 compared to VT. But Concentrated Effect can be an ally of Vile Toxins, using both against bosses and causing much damage. Vile Toxins now is the core of this build. :)

Primary god: The Brine King
Protects you from the effects of cold damage and stun. Very useful.
Minor God: Gruthkul
Additional defense against physical damage while stationary (while stacking BV :P).

Leveling Guides
Leveling with Blade Vortex is quite safe, be careful not to take spike damage in well-marked telegraphed skills (hammer smash Vaal Oversoul, Dominus, Malachai, Izaro, etc.). Be very careful with volatile; they can (really) kill you if it has "increased damage," "increased elemental damage," "extra elemental damage" or possessed by a tormented spirit.
Always keep an eye on dropped items, take the first 4L you see the right socket colors or be the right base for you to put the correct colors. You need 3 green and one blue in 4L, to all versions.
This Build recommends normal Izaro around level 35. Go cruel Izaro around level 55. Go merciless Izaro when you feel safe (I go from level 65).
Do you must have this passive tree before Kitava act 5:
Passive Tree level 45

Do you must have at least this passive tree before Kitava act 10:
Passive tree level 67

Before to farm maps, already have at least your CwdT set and your chest (good rare armor or Cloak of Flame until use Cospri's Will). In fact, heartbreaker is stronger than Divinarius because the Culling Strike to spells that this offers equals 11% more damage, meaning if you want to use Heartbreaker you can use it without problems. With assassin, if you use Ambush and Assassinate notable, it is better to use Divinarius, since you will already have Culling Strike at this unusual.

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Example Link:


NO.2 [PoE 3.3 Trickster Build] Easy to Understand Pure Scorching Ray Trickster for Beginner

Scorching Ray is a channeling fire spell that fires a beam that inflicts burning damage. It has a full range witch grows with Gem %. We scale it with Fire Damage, Spell Damage, Burning Damage and Damage over Time. We Enhance this with picking Keystones like Elemental Overload, Elemental Equilibrium and are going to have Dual Curse. We stack a lot of Life 215%+ and regen cause there is no way to get Leech with SR. Then we grab the Mind over Matter Keystone cause there is no Aura we would benefit of. With Trickster, we get a lot of % Life/Mana gain on Kill and regeneration. Last we grab Acc + Phase Accro to get a lot of Flat Dodge Chance.

+ Beginner and new league "friendly," simple in design and easy to understand
+ Able to most of the ingame content!
+ Nearly no Unique's are req. but there are potent upgrades worth it to get.
+ HC Viable!
+ A hell fun to play!

- No flashy crit explosions, no heard boom boom
- Degen builds are not for everyone

Since 3.3 plays a lot in the Temples and has Chaos Mobs and Degen stuff, would opt for Arakali.
Lunaris and Solaris are also excellent.
We go with Soul of Shakari, which is s sidequest in Act 9.
That gives us:
- Simple. Reduced Chaos damage has taken
If you manage to Upgrade this, it gets HUGE.
Poison is scary for regen builds like this.

Leveling Guides
Till level 20 use Freezing Pulse + Frost Bomb and Fire Trap or whatever you like.
The use of a Magic Fire Ring + Magic Ele 3L Sceptre and an Alteration of Poe Orb to create a +1 Fire Gems Sceptre.
Use your 3L until you get Efficacy!
When u get the standard lab, all gets rolling and burns away.
Use your Brain! Don't play a Guide! 
That is a template for this build! 
Take our ideas into it!

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NO.3 [PoE 3.3 Saboteur Build] Preparing for Seismic Trap build
After the announcement of the seismic trap, this Build decided to try the same with blade fall into the trap and check how it feels vs. guards/shaper. Bladefall both have Phys dmg which allows us to use statistics and shaper/elder amulets for colossal DPS boost (extra Ele/chaos dmg).

As Trickster vs. Saboteur ascendancy, you will lose 50% cooldown for throwing traps, and it's a huge loss I think because as sabo I have some breaks for throwing trap after I was throwing it three times in a row. 
Maybe rare shaper belt and boots with cooldown recovery mod can help but anyway in best case its only 30%. For poison build pauses between applying poison, stacks aren't the right thing.
Also without Sabo ascendancy, u will lose 25% reduced mana cost for traps, your trap will cost about 110-120 mana (depending on your gems) and with app's rage, is going to be like 150-160 mana. So you need to manage your mana regen. 

- Bladefall + Trap + Conc/AoE + Trap and Mine Damage + Cluster Traps + Increased Critical Strikes
- Whirling Blades + Faster Attacks + Fortify 
- CWDT + Immortal Call + Increased Duration
- Herald of Ash, Clarity
At this moment this Build used the only blade fall, whirling blades setups, herald of ash, clarity and vocal clarity. I added IC setup, and now cant decide what curse use with the orb of storms and curse on hit vs. bosses.

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Generally, they are not worth the difficulty for motives that happen to be sufficient inside the lengthy run. While they are helpful for players who may possibly know practically nothing regarding the game. For by far the most portion, they are mastering tools for beginners to ease them into the game. For extra Path of exile 3.3 Builds, you'll be able to visit