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List of Diablo 4 Boss Powers

游戏: Diablo 4
Published on:Mar 19,2025
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Can be Acquired at any Difficulty Level

Boss PowerObtained FromMain EffectModifier
Wandering Death's Chest BeamWandering Death (World Boss)While Channeling a Skill, spawn a beam that deals 300% Frostbite damage per second. Enemies hit take 50%[x] increased damage from you for 1 second.Your Main Boss Power instantly Executes Non-Boss enemies hit with less than 15% Life. When you Execute enemies, you gain 25 Primary Resource.
Ashava's Poison BreathAshava (World Boss)Hitting an enemy affected by Damage over Time spawns a wave of acid that deals 400% Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target's current Life affected by Damage over Time.Once per activation, damaging an enemy with your Main Boss Power also applies 45% Poisoning damage to it over 3 seconds.
Avarice's Explosive OreAvarice the Gold Cursed (World Boss)When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds, the Piece of Ore explodes dealing 700% Fire damage. You can spawn up to 3 Pieces of Ore at once.Activating your Main Boss Power spends all your Primary Resource to increase its damage by 1.5%[x] per Resource point spent.
Allek's TalonsApparition IncursionCasting a Basic Skill applies 200% Sparking damage over 4 seconds to enemies it hit.Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to a maximum of 11%.
Beastmaster's TrainingApparition IncursionWhenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Taunts enemies and gains 40% Damage Reduction.Your Summons deal 5%[x] more damage, increased by 0.25%[x] for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of 17%[x].
Blackmailer's SabotageApparition IncursionCasting a Core Skill while you have a Barrier Knocks Down Close enemies for 1.1 seconds. This cannot occur on the same enemy more than once every 5 seconds.Whenever you gain Fortify, additionally gain 20% of the amount as Barrier.
Flesh Reaper's DisruptionApparition IncursionDamaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for 0.5 seconds. This Stun applies 100% more Stagger to Bosses.Gain 5%[x] Vulnerable Damage, increased by 0.25%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x].
Hatred's Embrace's HasteApparition IncursionCasting a Shadow or Fire Skill grants 1.1% increased Movement Speed for 3 seconds, up to 11%.Gain 5%[+] Critical Strike Chance, increased by 0.5%[+] for each 1% of Shadow Resistance you have, up to a maximum of 22.5%[+].
Kirma's SparksApparition IncursionWhen you Evade, apply 200% Sparking damage over 4 seconds to Close enemies.Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of 11%.
Outlaw Sharpshooter's EyeApparition IncursionDealing Direct Damage to a Distant enemy Slows them and surrounding enemies by 40% for 5 seconds.You deal increased damage to Enemies the further they are from you, up to 10.5%[x].
Sinerat's FlamesApparition IncursionUsing a Mobility Skill Burns Close enemies for 200% Burning damage over 4 seconds.Gain 5%[x] increased damage to all Elements. For each 1% of an Element's Resistance from bonuses, gain 0.2%[x] increased damage for that Element, up to a maximum of 15.5%[x].
Skerg's ToxinsApparition IncursionWhen an enemy applies a Damage over Time effect to you, apply 1000% Poisoning damage to them over 4 seconds.When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of 12%.
Torusk's RageApparition IncursionDamaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain 10.5%[x] increased Damage, Attack Speed, and Movement Speed for 3 seconds.Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+].

In Diablo 4, acquiring powerful Diablo 4 Items is essential for maximizing your character’s potential and tackling the game’s toughest challenges. Among these coveted items, Boss Powers stand out as unique enhancements obtained by defeating formidable foes like Lilith, Belial, and Duriel. Each Boss Power grants distinct abilities and modifiers that can dramatically alter your playstyle, from unleashing devastating elemental attacks to summoning deadly constructs. Whether you seek to boost your damage output, enhance survivability, or manipulate crowd control effects, these items provide an edge in both PvE and PvP encounters. Exploring different boss fights and strategically equipping these Diablo 4 items will help you build the ultimate warrior in Sanctuary.

Must be Acquired in Torment I or Higher

Boss PowerObtained FromMain AbilityModifier
Belial's Crystal DecoyBelial (Lair Boss ambush)Casting an Agility, Defensive, or Macabre skill spawns a taunting crystal that explodes after 3 seconds, dealing 600% Shadow damage.Activating Main Boss Power Fears nearby enemies for 0.75 seconds and deals 50% Shadow damage.
Lilith's Wind of HateLilithCasting a skill sends spikes that last 2 seconds, dealing 250% Physical damage. Enemies take increased damage up to 300%[x].Hitting an Elite enemy spawns a Blister Clone with 10% of its Max Life for 15 sec. Killing it removes 5.25% of Elite's Life (up to 3 Blisters at once).
Duriel's BurrowDuriel (Greater Lair Boss)Evading burrows underground, immobilizing enemies for 5 sec and dealing 200% damage on entry/exit. Deals 200% damage every 0.25 sec while burrowed. Evade Cooldown increased by 4 sec.Activating Main Boss Power increases Dodge chance by 21%[+] for 2 sec. Dodging an attack immobilizes enemies for 3 sec.
Belial's Eye BeamsBelial, Lord of Lies (Exalted Lair Boss)Drinking a healing potion grants 75% Damage Reduction for 2 sec and summons eye beams that deal 1,750% damage over 3.5 sec. Healing Potion disabled for 5 sec.Activating Main Boss Power grants 2 sec of unbreakable Stealth. While Stealthed, Overpower Damage is increased by 11%[x].
Andariel's Flaming SkullAndariel (Greater Lair Boss)Standing still for 1 sec summons a skull for 4 sec that breathes fire, Burning enemies for 1200% damage over 3 sec.Burning enemies take 21% more Damage over Time. After activating Main Boss Power, all attacks Burn for 1,800% damage over 3 sec.
Beast in the Ice's SleetBeast in the Ice (Initiate Lair Boss)Casting 3 skills that apply Crowd Control/Stagger effects shoots sleet spikes dealing 800% Cold damage and Freezing enemies for 2 sec.Main Boss Power now Chills enemies it damages for 2.5%[x].
Grigoire's Lightning SquareGrigoire (Initiate Lair Boss)Casting a Core Skill creates outward lightning tiles for 1.2 sec, dealing 300% Lightning damage per strike.Damaging an enemy with Main Boss Power Stuns them for 0.25 sec (once per activation).
Lord Zir's Blood PoolLord Zir (Initiate Lair Boss)Damaging an enemy spawns a blood pool dealing 400% Bleeding damage per sec for 4 sec (max 3 active pools).Activating Main Boss Power heals for 5.5% of Maximum Life over 3 sec.
Varshan's Life StealVarshan (Initiate Lair Boss)Losing 25% of Maximum Life attaches a leeching beam to the attacker, restoring 10% of Max Life and dealing 1200% Corrupting damage over 3 sec.Activating Main Boss Power inflicts Nearby enemies with 200% Corrupting damage over 2 sec.
Urivar's Lobbed BombsUrivar (Initiate Lair Boss, Vessel of Hatred DLC)Casting an Ultimate Skill lobs 4 bombs dealing 800% Fire damage and reduces Ultimate Cooldown by 5 sec.Killing an enemy with Main Boss Power reduces Ultimate Cooldown by 0.2 sec.
Harbinger of Hatred's VolleyHarbinger of Hatred (Greater Lair Boss, Vessel of Hatred DLC)Damaging a Vulnerable enemy shoots piercing projectiles for 1.3 sec, dealing 400% Fire damage and applying Vulnerable. Deals 40%[x] more to Vulnerable enemies.Casting a Basic Skill at Max Resource spends it all to make all nearby enemies Vulnerable. Activating Main Boss Power increases Vulnerable Damage by 11%[x] for 5 sec.

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