U4GM

Forza Horizon 6 Cars

平台
Manufacturer

X-Raid John Cooper Works Buggy

2018 MINI

$ 1.57

X-Raid All4 Racing Countryman

2013 MINI

$ 1.57

John Cooper Works GP

2012 MINI

$ 0.94

Cooper S

1965 MINI

$ 0.94

Lancer Evolution X GSR

2008 Mitsubishi

$ 0.94

Lancer Evolution IX MR

2006 Mitsubishi

$ 1.57

#1 Sierra Sierra Enterprises Lancer Evolution Time Attack

2005 Mitsubishi

$ 0.94

Lancer Evolution VIII MR 'Welcome Pack'

2004 Mitsubishi

$ 1.73

Lancer Evolution VIII MR

2004 Mitsubishi

$ 0.94

Lancer Evolution VI GSR TM Edition

2001 Mitsubishi

$ 0.94

GTO

1997 Mitsubishi

$ 0.78

Montero Evolution

1997 Mitsubishi

$ 1.73

Lancer Evolution III GSR

1995 Mitsubishi

$ 1.73

Eclipse GSX

1995 Mitsubishi

$ 0.78

Montero Exceed 2800 TD

1995 Mitsubishi

$ 0.94

Galant VR-4

1992 Mitsubishi

$ 0.94

#269 Attacking the Clock Racing Minicab Time Attack

1990 Mitsubishi

$ 1.57

GT-R NISMO

2024 Nissan

$ 1.57

Z NISMO

2024 Nissan

$ 1.57

GT-R NISMO (R35)

2020 Nissan

$ 1.57

Reviews

Forza Horizon 6 NEWS

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Forza Horizon 6 Car Pass Guide
Jun 6, 2026
Forza Horizon 6 Car Pass Guide

Forza Horizon 6 brings the Horizon Festival to Japan, featuring a map built around iconic urban districts, mountain passes, and coastal highways. At launch, the game includes a garage exceeding 600 vehicles, making it one of the most content-dense entries in the series.

Forza Horizon 6 - Nissan Figaro Treasure Car Location Guide
Jun 5, 2026
Forza Horizon 6 - Nissan Figaro Treasure Car Location Guide

In Forza Horizon 6, Treasure Cars are designed to reward exploration rather than performance, and the 1991 Nissan Figaro is one of the earliest examples you can unlock. It costs 0 Credits, but the game only provides a vague photographic clue, which places it somewhere in metropolitan Tokyo—an area dense enough to make blind searching inefficient.

Forza Horizon 6 Optimization & Economy Guide (Japan Festival Meta)
Jun 4, 2026
Forza Horizon 6 Optimization & Economy Guide (Japan Festival Meta)

Forza Horizon 6 shifts a lot of its difficulty away from raw driving mechanics and toward resource efficiency and system mastery. The core design punishes inefficient credit spending more aggressively than it punishes driving mistakes, especially early in a fresh save.