
Fortnite Comprehensive Weapons Guide for Helium Shotgun
Fortnite Helium Shotgun is one of the Neon Weapons, which is divided into two versions: Helium Shotgun (legendary), Helium Shotgun (epic). Helium Shotgun can fire piercing energy slugs, offers high damage with a moderate rate of fire. With dealing energy damage, this weapon is productive for all form of elemental enemies. You will need 6 Planks, 24 Mineral Powder, 1 Active Powercell, 8 Ore, 10 Batteries to craft legendary Helium Shotgun. Now, let's get into this Helium Shotgun guide. For more weapons guide, please visit U4GM Fortnite Weapons Guide center.
Helium Shotgun (legendary) | Helium Shotgun (epic) | ||
Name | Value | Name | Value |
Damage | 206 | Damage | 189 |
Crit Chance | 5% | Crit Chance | 5% |
Crit Damage | +50% | Crit Damage | +50% |
Fire Rate | 1.3 | Fire Rate | 1.3 |
DPS | 824.8 | DPS | 756.8 |
Magazine Size | 12 | Magazine Size | 12 |
Range | 2560 | Range | 2560 |
Durability | 375 | Durability | 280 |
Durability per Use | 0.48 | Durability per Use | 0.48 |
Reload Time | 4 | Reload Time | 4 |
Ammo Type | Ammo: Energy Cell | Ammo Type | Ammo: Energy Cell |
Ammo Cost | 2 | Ammo Cost | 2 |
Impact | 300 | Impact | 275 |
Helium Shotgun (legendary)
Helium Shotgun (epic)
Name | Class | Description |
Adjustable Choke | Soldier | Increases critical rating with shotguns by 8/13/18. |
Advanced Tactics | Soldier | Ranged weapon damage increased by 10%. Health increased by 10%. |
Critical Blast | Soldier | Increases shotgun critical hit damage by 70%. |
Debilitating Shots | Soldier | Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times. |
Enduring Machine | Constructor | Your weapon takes 60% less durability damage while on BASE. |
Explosive Rounds | Soldier | Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius. |
Eye on the Prize | Outlander | Every 15 headshot kills grants 1 Charge Fragment. |
Fragment Generation | Outlander | Every 60 kills grant 1 Charge Fragment. |
Grenade Generation | Soldier | Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill. |
I Love to Reload! | Soldier | Reloading the equipped weapon increases run speed by 30% for 3 seconds. |
Improved Headshots | Soldier | Increases headshot damage multipler of ranged weapons by 13%/20%/27%. |
In a Pinch | Soldier | Increases weapon reload speed by 35% if the magazine is empty. |
Locked and Reloaded | Soldier | After reloading, rate of fire is increased by 25% for 5 seconds. |
Make It Rain | Soldier | Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds. |
Precision Handling | Outlander | Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading. |
Pump It Up | Outlander | Increases shotgun rate of fire by 35%. |
Quick Clip | Soldier | Increases reload speed by 30%. |
Shell Shock | Soldier | Increases shotgun damage by 24%. |
Start Up | Soldier | Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch. |
Steady Aim | Soldier | Reduces recoil by 29%. |
Survivalist | Soldier | Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health. |
There Are Many Like It... | Soldier | Your weapon takes 45% less durability damage while affected by War Cry. |
War Cry | Soldier | Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 45% more damage and 30% attack speed for ranged weapons and 45% more damage and 20% attack speed for melee weapons. |
Waste Not Want Not | Soldier | Increases ammo capacity of all weapons by 40%. |
Helium Shotgun was accessible from Into the Storm Llamas inside the Vindertech Store through the Into the Storm Event.
Pros:
High damage per shot.
Energy damage is powerful for all elemental enemies.
Cons:
Short range.
Limited magazine size.
Ammo expensive.
Helium Shotgun VS The Bear
The Bear is really a Pump-Action Shotgun makes use of Shells 'n' Slugs, which bargains high damage and knockback at a moderate rate of fire. Like Helium Shotgun has a short range and restricted magazine size.
Helium Shotgun includes a greater DPS and range. Idk about dmg per shot, but in case you land every single shot the Helium shotty will give much more DPS.
The Bear hits a great deal tougher but does not pierce. Attempt both and see what you like. The bear is usually a very good smasher killer, in my opinion, I use it a great deal on the raider.
There is no clear winner as both do diverse things. Test them out for your self may be the finest tips everyone could give.
Helium Shotgun vs Argon Assault Rifle
Like the Helium Shotgun, Argon Assault Rifle is also a Neon Weapon and deals energy damage productive for all form of elemental enemies. Note that both guns are going to be extremely high priced in regards to ammo.
The shotgun is definitely the clear winner (out of AR, Shotgun, and Pistol) if Ignore RNG with rolls (and modifiers like headshot, important hit).
When you compare just how much damage they every do when consuming two energy cells, the shotgun does 2.8 times additional damage than the AR and 2.3 times additional damage than the Pistol.
AR = 1 energy cell per attack.
Pistol = 1 energy cell per attack.
Shotgun = 2 energy cells per attack.
Even when you attacked twice with all the AR (two shots) so you consumed the same amount of ammo, you've nevertheless completed drastically much less damage than you would have for 2 ammo on the shotgun. This isn't even taking into consideration that the shotgun rounds penetrate, which means that you could primarily hit as quite a few husks as you line up in a row.
Pure energy kind weapons (like the event ones) are under no circumstances going to be your 'go-to' for boss killing. At most effective, they're 'fodder killing' weapons, because of the lack of damage and the 'expense' of running energy cell ammo. Fodder husks are generally found in swarms and have low overall health, all of this sets up a notion scenario for shotgun usage, the penetration is just icing on the cake.
Helium Shotgun vs Husk Buster
Helium Shotgun and Husk Buster both are shotguns, and both have bad rolls. The Helium Shotgun can pierce, so it'll go through the domes of the super shielders.
Considering that Husk buster had an extremely higher durability, it produced use of to develop into among the superior shotguns inside the game as a consequence of a bug. Right after they fixed the durability it is not as excellent it used to become but - nonetheless probably much better than Helium Shotgun.

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