Alchemist is really a Specialty Ninja Hero available in the game. The number of perks and abilities is determined by the hero's maximum evolution and level. Alchemist has greater hero capability damage and hence, has a smoke bomb that does more damage per damage tick. Alchemist has additional damage reduction (15% additional) whilst in shadowstance than Dim Mak does.
|Corrosive Blade||30||Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%.|
|Corrosive Stars||18||Throwing Stars afflict their targets, doing 25% of Throwing Stars damage every 3 seconds, for 6 seconds. This effect can stack up to 3 times.|
|Extra Long Fuse||25||Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.|
|Hearty Blade||5||Every 4th hit with a Sword restores X health to the Ninja.|
|Mantis Leap||2||Ninja can leap once more while already jumping. Can only be executed once per jump.|
|Medicinal Fumes||12||Smoke Bomb now heals allies who enter the affected area, restoring 3 base health every second.|
|Shadow Stance||8||After defeating an enemy with edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.|
|Shadowier Stance||15||Increases the damage resistance granted by Shadow Stance to 30%.|
|Shinobi||★Evo||Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.|
|Dragon Slash||★★★Evo||Ninja springs forward 2 tiles, dealing a base of 95 edged weapon damage to all enemies within 0.5 tiles.|
|Smoke Bomb||1||The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.|
|Throwing Stars||★★Evo||The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 35 edged weapon damage with each star.|
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
|Hearty Strikes||Every 4th hit with a melee weapon restores 10 base health.|
Ho, ho, oh ho no! It's Sarah Claus. This nimble small pixie was released as element from the Survive the Holidays event. Her abilities are all about attempting to resolve the problem a lot of ninjas face ¨C dying with some decent self-heals and Assassin skills, she has decent survivablity, but may perhaps not be as viable damage-wise at greater levels. Sarah Claus comes in Rare, Epic, and Legendary rarity.
Tank Penny Base Stats:
Health – 450
Health Regen – 11
Shield – 240
Shield Regen – 60
Movement Speed – 402
Sprint Speed – 605
Tank Penny Squad Bonus:
Hearty Strikes – Every 4th strike with a melee weapon restores 12 base health. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot.
Tank Penny Abilities
Shinobi -Reduces fall damage by 10%.
Smoke Bomb – Costs 40 Energy. 60 second cooldown. The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing 242.1 damage every second.
Mantis Leap – Costs 50 Energy. 0.5 second cooldown. Ninja can leap once more while already jumping. Can only be executed once per jump.
Hearty Blade – Every 4th strike with a melee weapon restores 12 base health.
Shadow Stance – After defeating an enemy with edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, Mantis Leap costs 60% less Energy and the Ninja becomes more difficult to see.
Throwing Stars – Costs 30 Energy. 6 second cooldown. The Ninja girls throwing stars in a straight line. Throws one star three times in a quick series, dealing 272.4 edged damage with each star.
Medicinal Fumes – Smoke bomb will now heal allies for 3 base health per second when standing in smoke bomb.
Shadowier Stance – Increases the damage resistance granted by Shadow Stance to 30%.
Corrosive Stars – Throwing Stars Afflict their targets doing 25% of Throwing Stars damage every 3 seconds for 6 seconds.
Dragon Slash – Costs 50 Energy. 10 second cooldown. Ninja springs forward 2 tiles dealing 575 edged weapon damage to all enemies within .5 tiles.
Extra Long Fuse – Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.
Corrosive Blade – Critical Hits from the Ninja's edged weapons deal 30% of Hit damage over time while reducing movement Speed of the target by 30%. If you also have Smoke Assassin, corrosive blade will take precedence when it can. The damage of Smoke Assassin and Corrosive Blade will not combine.