Reclaimer is really a Specialty Outlander Hero out there in the game. The number of perks and skills is determined by the hero's maximum evolution and level. Reclaimer can be a selfish hero who actually shines when he can get loads of kills. Due to this and the capacity to location TEDDY on one particular side of an objective while defending the other, Reclaimer is actually a terrific hero to solo with. Modest parties let him to put out extra TEDDYs and do a lot more damage.
|Bear Stare||15||TEDDY now fires eye beams that deal 22 base energy damage.|
|Bear With Me||5||Increases the duration of TEDDY by 5 seconds.|
|Bearserker||25||Increases the damage dealt by TEDDY by 25% and duration by 5 seconds.|
|Focused Acquisition||★Evo||Increases chance to find double loot by 6%.|
|Forked Lightning||12||Shock Tower can emit a third bolt of chain lightning, striking up to 7 additional targets.|
|Fragment Generation||8||Every 60 kills grant 1 Charge Fragment.|
|In the Zone||★★★Evo||After 5 hits in a row with a pick axe, gain In the Zone which increases pick axe damage by 24%.|
|Static Cling||30||Enemies hit by Shock Tower take an additional 50% of Shock Tower damage every second for 6 seconds.|
|Up the Voltage||18||Increases the damage of Shock Tower by 35%.|
|Anti-Material Charge||★★Evo||Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 38 blunt damage to enemies struck. This punch will knock back smaller enemies.|
|Loot Llama||1||Consumes a Llama Fragment to deploy a Loot Llama. Whack the Loot Llama with a harvesting tool to get building materials and crafting ingredients before it disappears.|
|Shock Tower||2||Consumes a Charge Fragment to place a Shock Tower that pulses every 0.5 seconds, and lasts for 6 seconds. Causes Chain lightning, doing a base of 18 energy damage to enemies within 1.367 tiles, stunning small enemies for 1 second. Can stun large enemies after multiple hits.|
|TEDDY||1||Consumes a Charge Fragment to deploy TEDDY for 15 seconds. TEDDY will blast enemies within 4 tiles for a base of 10 physical damage, 4 times per second.|
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
|Energized||Increases Energy damage by 10%/15%/20%.|
|Bear Stare||TEDDY now fires eye beams that deal 22 base energy damage.|
Requires Outlander as Primary.
How come Outlanders always get the outfits most filled with swag? Properly, don't get also excited for Shamrock Reclaimer, since he's just a reskin of Fragment Flurry Jess introduced inside the event shop for the Spring it on Occasion. Even so, it truly is yet another possibility to obtain that sexy fragment regeneration ability. Shamrock Reclaimer comes in only Legendary rarity.
Shamrock Reclaimer Base Stats:
Health – 505
Health Regen – 13
Shield – 276
Shield Regen – 69
Movement Speed – 365
Sprint Speed – 550
Shamrock Reclaimer Squad Bonus:
Energized – Increased Energy Damage by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Bear Stare – TEDDY now fires beams from the eyes that do 22 base damage. Tactical bonuses are applied to your primary Hero when this Hero is in your Tactical Slot. Require hero: Outlander
Shamrock Reclaimer Abilities
Focused Acquisition – Increases chance to find double loot by 6%.
Loot Llama – The Llama Fragment deploys the Loot Llama, which is really its own reward when you think about it. Whack the Loot Llama with a harvesting tool to get building materials and crafting ingredients before it disappears. The Llama Fragment is a special case and will stack on top of any other Fragment Ability you may have. When you have a Llama Fragment, it will always be used first.
TEDDY – Costs 1 Ammo – Charge Fragment. 2 second cooldown. Consumes a Charge Fragment to deploy TEDDY for 15 seconds. TEDDY will blast enemies within 4 tiles for a base of 10 Physical damage, 4 times per second.
Shock Tower – Costs 1 Ammo – Charge Fragment. 2 second cooldown. Chain lightning, doing a base of 16 energy damage to enemies within 1.367 tiles, stunning small enemies for 1 second. Can stun large enemies after multiple hits.
Bear With Me – Increases the duration of TEDDY by 5 seconds.
Fragment Generation – Every 60 kills grants one charge fragment. Counter rests after 15 seconds without a kill.
Anti-Material Charge – Costs 35 Energy. 30 second cooldown. Performs a punch that travels .5 tiles, dealing damage to any structure punched, and 199.9 blunt damage to enemies struck. This punch will knockback smaller enemies.
Forked Lightning – Shock Tower can emit a third bolt of chain lightning, striking up to 7 additional targets.
Bear Stare – TEDDY now fires beams from the eyes that do 22 base damage.
Up the Voltage – Increases the damage of Shock Tower by 35%.
In the Zone – After 5 hits with a pick axe, gain In the Zone which increases pick axe damage by 24%.
Bearserker – Increases the damage dealt by TEDDY by 25% and duration by 5 seconds.
Static Cling – Enemies hit by Shock Tower take additional 50% damage of Shock Tower for 6 seconds.