Sentinel is really a Specialty Constructor Hero obtainable within the game. The amount of perks and skills is dependent upon the hero's maximum evolution and level. Sentinel is possibly fine but does items worse than all the above. When you choose to play her then do so. Group coordination tends to make up for any lot more than the differences in between any of them really.
|Creative Engineering||★Evo||Increases build speed by 10%. Reduces building cost by 10%.|
|Get Ready for a Surprise!||25||DECOY explodes when it is destroyed or expires.|
|Going and Going||15||DECOY lasts 3 seconds longer.|
|Kinetic Overload||★★★Evo||Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.|
|One Hot Minute||12||Reduces the cooldown of Plasma Pulse by 20 seconds.|
|Plasma Overdrive||12||Increases the rate of Plasma Pulse's explosions by 33%.|
|Plasma Pulse||20||Increases damage of Plasma Pulse by 20%.|
|What Doesn't Kill You...||8||DECOY has 25% more health.|
|You're Coming with Me||5||Increases DECOY enemy attract radius by 1.5 tiles.|
|B.A.S.E.||2||The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.|
|DECOY||1||Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.|
|Plasma Pulse||★★Evo||Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage.|
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
|Hotfix||Increases building repair rate by 10/15/20%.|
As opposed to other constructors that focus on reinforcing by means of BASE, Sentinel Hype is all about gathering enemies up with DECOY and then bursting them down with plasma. They get the make bonuses of a constructor, but her skills are additional oriented towards maintaining enemies away from any forts they make. Sentinel Hype comes in Rare, Epic, and Legendary rarity.
Sentinel Hype Base Stats:
Health – 645
Health Regen – 16
Shield – 252
Shield Regen – 63
Movement Speed – 329
Sprint Speed – 495
Sentinel Hype Squad Bonus:
Hotfix – Increases building repair rate by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Sentinel Hype Abilities
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
DECOY – Costs 30 Energy. 60 second cooldown. Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
What Doesn't Kill You – DECOY has 25% more Health.
You're Coming with Me – Increases DECOY enemy attract radius by 1.5 tiles.
Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.
Going and Going – DECOY lasts 3 seconds longer.
One Hot Minute – Reduces Cooldown of Plasma Pulse by 20 seconds
Power Pulse – Increases damage of Plasma Pulse by 20%.
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
Get Ready for a Surprise! – DECOY explodes when it is destroyed or expires.
Plasma Overdrive – Increases the rate of Plasma Pulse's explosion by 33%