Very similar overall to M20. Functional differences lay more in new systems, core implementations and formula/curve changes. Stay tuned!
Elite_DBPress_Minimum = 90
Elite_WRBeatPress_Minimum = 90
coverage_mancov_cutreaction_elitecorner_rating = 90
BreakOnThrowZoneMinRating = 40
Zone BreakChance Tiers -
Curl = 65, 70, 75, 80
Flat = 65, 70, 75, 80
Deep = 65, 70, 75, 80, 85, 90
Hook = 65, 70, 75, 80, 85, 90
CannedBlockMinimumEliteRating = 90
BlockingWinChance_Standard_MaximumSkillToBeSuperWinned = 85
BlockingWinChance_Standard_MinimumSkillToSuperWin = 80
blocking_RunBlockMinimumBlockerRatingToNegateOutsideContainBonus = 89
blockingwinchance_elite_player_minimum_rating = 88
MinHitPowerToHitStick = 75
HitStick_MinRatings_For_Defense_To_SuperWin = 75
HitStick_MinRatings_For_Offense_To_Break = 65
Fumble_StripThreshold_MinTackleRating = 90
Fumble_StripThreshold_MinRatingDelta_TackleVsCarry = 20
CpuDefenderFUmbleAbilityDeltaThreshold = 20
receiver_SkillLevel_Release_HinimumGood = 75
receiver_SkillLevel_Release_HinimumElite = 90
receiver_SkillLevel_RunRoute_HinimumGood = 75
receiver_SkillLevel_RunRoute_HinimumElite = 90
FallForward_HinRating_Weight = 190
PowerBreakTackleHinWeightDiff = 20.0
AutoBrokenBallCarrierAbilityThreshold = 90
CoversBall_HedHitter_HitRating = 80
CoversBall_BigHitter_HitRating = 90
UserControlnkerVsFakeeRatingThreshold = 25
BCH Tiers -
Spin Tiers = 65, 79, 88
Stiff Arm Tiers = 65, 78, 90
Trucking Tiers = 65, 78, 90
Dive Tiers = 65, 78, 90
Hurdle Tiers = 65, 78, 90
Juke Tiers = 65, 78, 90
playaction_rating_min = 90
elite_QB_threshold = 90
super_elite_QB_threshold = 95
accurate_shortpass_rating = 80 *Prevents Random Inacc
accurate_medpass_rating = 85 *Prevents Random Inacc
accurate_deeppass_rating = 90 *Prevents Random Inacc