PoE 3.3 Marauder Builds for Incursion Beginner

U4GM Date: May/28/18 10:40:10 Views: 3233

The Marauder is Path of Exile's pure strength class, which implies that he's terrific at taking hits, and also far better at dishing out punishment. His melee skills encompass a wide range of assault, from enormous single target harm to devastating area of effect. This brute of a man bolsters his impressive physical arsenal with many shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. In this Post, We share Path of Exile 3.3 Marauder Builds for Incursion Beginner.

 

PoE 3.3 Marauder Builds for Incursion Beginner


NO.1 [PoE 3.3 Marauder Builds] Martyr VMS Cast-on-Ignite Chieftain by Ravagore Build

This build is much fun. If your PC can't handle partying with other players, then you probably can't play this build, even with dynamic resolution. It is a little wacky to gear since it's mostly uniques but the uniques are inexpensive for the most part plus using 5 links keeps costs low overall.
Its Ravagore and I'm going to show you guys how this Build melt things with self-damage and use a staff to spin my way to server-crashing victory! This build updated for as long as can do it and including instructions on how to make this work in 3.3 since there's only a week left before it drops as of writing this.

Pros:
+ This build is insanely fun. Half the time was laughing too hard to control my character, and its gotten me killed more than once.
+ Pretty fast map clear. I'm not going to claim its Deadeye fast or even sub-minute fast but for a guy who enjoys wacky builds instead of the speed metal, this one is going pretty fast.
+ Bosses melt as your swirling fireball of doom engulfs them in seconds.
+ Unique items are all reasonably easy to acquire, finding a decently rolled items was no problem at all(at the time). Most expensive uniques were Eye, Inspired Learning and Might of the Meek.
+ Surprisingly safe build. Packs and bosses usually die so quickly they don't get to hit you often. Cyclone prevents stuns and is great for dancing around attacks.
+ Staves have the long range, so cyclone has some right radius without having to invest in AoE
+ We can turn on RF for bosses for even more damage!
+ This build is only going to get BETTER for 3.3 with the change to how Vaal Skills function vs bosses, the changes to the Combustion gem(formerly Chance to Ignite) and updates to ignite chance and fire damage all over the skill tree. Throw in the New Vaal Blade Vortex skill for mapping plus some new corruptions from Incursion temples, and it's going to be a great league.
+ Also, changes to regular Blade Vortex will mean we sustain max blades for mapping!
+ We only need 5 links in our weapon and body armour so it does keep that end of the costs down.

Cons:
- Can't-do maps like Phys/Elemental Focus Support reflected or No Regen and reduced regen or -max resists can be a pain.
- Expensive to gear because of the high value rares you have to obtain; T1-2 cold/lightning resists to make up for all the uniques are essential. I personally wouldn't do this as a league starter unless you just want to go Chieftain Ancestral Warchief or Sunder to map until you can collect the gear. Still, this character only cost about 5 ex to gear up, so it's not too bad.
- The strain on lower-end computers can be immense. My PC is clocked to be able to handle things like this and any lag or choppiness you see in videos is server side and not graphical.
- Party play can also be problematic for these reasons. You thought that time you grouped with Tarke when he was playing Magma Orb was terrible for your potato pc lol.
- Despite being pretty safe for softcore, i would also not recommend this build for Hardcore. A server stutter or poor circumstance was not suitable for your sanity.
- Staves are great, and all but a Razor of the Seventh Sun dual wield/shield would possibly be faster and wouldn't require move speed on boots. You could even use Shield Charge to get your AoE hits.
- In 3.2 since you can't gain Vaal Souls from hitting bosses yet, instanced boss rooms and any boss with multiples phases is a colossal pain and either requires logging to loop the map a diff direction for more souls OR a swap in gem sockets to a 3rd CWDT set up for things like elder guardians.

Leveling Guides:
This Build leveled with Ancestral Call Molten Strike until could pick up Tectonic Slam and did that for most the rest of the leveling process. Chieftain makes it easy to get Endu charges, and one smack with a Reaper's Pursuit was enough to clear most packs due to all the overkill damage from Herald of Ash.
Leveling was a breeze honestly, Tectonic Slam is, and even without a fast weapon, it hits hard enough that don't need to hit enemies very much.
Swapped to the CWDT set up at around 70 once had acquired all the gear had and mappings were incredibly smooth and easy. Only had a couple of points to take out of two-hander nodes and put into more life or to fill out the chance to ignite nodes.

 

PoB Link: https://pastebin.com/6RP9sUNG
Skill Tree: https://tinyurl.com/y8nj4vyt
Example Link: https://www.pathofexile.com/forum/view-thread/2148789


NO.2 [PoE 3.3 Marauder Builds] Very budget friendly Dual Sunder Juggernaut 3.3 Beginner Build

This build is mainly made for you to progress easily at the start of 3.3. This build is to map with a decent speed safely. Because of the mitigation, a Juggernaut has Uberlab easy to do with little investment (50 Poe Chaos Orb at the most).

Pros:
+ Very budget friendly
+ Good league starter
+ Can farm Uberlab
+ Tanky
+ Semi good clear speed

Cons:
- Damage requires some investment
- Not of screening
- Reflect maps are bad


Skill Tree Explanation
Generally, on the skill tree, That take as many productive life, regen and Axe/dual-wield nodes as possible. We want to survive and not die every 3rd or 4th map, so life is a priority. We have 211% increased life from the skill tree alone, with is more than most builds can say.
We want enough damage to do the content we aim for (clear maps safely to get atlas progress and farm Uberlab), and enough attack speed to make sure our leap slam feels right, as it is our movement skill.
As for keystones we take:
- Resolute Technique
We don't want to miss, and this ensures that never happens. Don't take Resolute technique as it denies you the opportunity to crit and gets the damage bonuses.
- Iron Reflexes
We want to get hit to proc our ascendancy node Unbreakable, that gives us more life regen, the more damage we have mitigated in the past 10 seconds.

Leveling Guides
Use Cleave until level 12 when you can pickup Sunder. Sunder carry you the rest of the way. Remember to pick up support gems listed in gem links on the way.
The Screaming Eagle and The Gryphon both have good damage and mobility. The Gryphon is the upgraded version of The Screaming Eagle.

PoB Link: https://pastebin.com/7zRgy7hU
Skill Tree: https://tinyurl.com/y839v745
Example Link: https://www.pathofexile.com/forum/view-thread/2148099


NO.3 [PoE 3.3 Marauder Builds] Perfect for Hard bosses Facebreaker Gloves Berserker Builds

This Build uses the Facebreaker Gloves which means we play UNARMED, and The Facebreaker Strapped Mitts are Unique gloves which provide a substantial physical damage boost to your unarmed attacks. Because of them, it is possible to create a convincing character who has no weapon and uses only his bare fists! There are two versions of the Facebreaker gloves - the legacy and the new versions. The legacy version of the gloves is more powerful but can no longer drop, they only exist in the permanent leagues( standard and hardcore ), and you can get them only by trading with a player who wants to sell them. The new version of the gloves provides less damage ( 600%-800% instead of the 800%-1000% of the legacy ones ), and you can get them as a monster drop in all leagues. Not all attacks are usable while you are unarmed. Currently, there are seven attacks that you can use without holding any weapon: Dominating Blow, Infernal Blow, Cyclone, Frenzy, Ice Crash, Shield Charge and Elemental Hit. The Riposte and Reckoning counter-attack skills are also usable. I'll explain everything about those skills later except for the Elemental hit. The Facebreaker Gloves give substantial physical damage boost. Unfortunately, Elemental Hit deals only elemental damage, and because of that, the Facebreakers do not affect that attack skill. As for Shield Charge, well creating a viable build that relies on Shield Charge merely is not possible at the moment.

Pros:
over 6k Life
~1000 life/s with an enduring cry and all charges (over 15% life reg)
73% Phy's reduction (hideout) 90% with flasks
hard to die because you stay behind your Totems
can do all map mods (reflect is a bit meh because your totems kill themselves on hit)
at level 16+ (Facebreakers) all content
perfect for hard bosses like Ulab/Uatziri/guardians/Shaper
Stun immune with over 25 Rage stacks

Cons:
clear speed is average
Totem playstyle is not for everyone
10% life degen (but with ~15% life reg we still have 5% and don't degen)

Pantheon:
The best Major Pantheon for us is the Brine King who provides free (almost) Stun Immunity:
You cannot be Frozen if you've Frozen Recently
You cannot be Stunned if you've been Stunned Recently
The best Minor Pantheon for us is the Gruthkul which provides us up to 5% additional physical dmg reduction
+5% chance to Evade Attacks if you've taken a Savage Hit recently
1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

Leveling Guides
At level 1 take Ground Slam/Cleave/Molten Strike and the Ruthless gem.
At level 8 take Maim and take Additional Accuracy until u get the "Resolute Technique" Note
At level 10 take Shield Charge for Movement (which is also lovely for leveling if you have some Facebreaker)
At level 12 Take Sunder instead of you level 1 gem until you have the Warchief Totem (note: you cant use sunder with Facebreaker)
At level 16 take the Facebreaker. If you don't have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker you prefer leveling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).
At level 18 take Faster Attacks, Melee Physical Damage, Melee Damage on Full Life and Concentrated Effect
At level 28 take Ancestral Warchief
At level 38 take increased Area of Effect
Goldrim is excellent for Resistance problems but should be the switch to Deadball at level 33
The Poe Tabula Rasa is as always BIS Body Armor for leveling because of the free 6L. All other Rare armor is also good ;)
Good Shields for Lvling are The Deep One's Hide, Crest of Perandus and Trolltimber Spir

Pob link: https://pastebin.com/zRV1US3p
Skill tree: https://tinyurl.com/y9fr5uol
Example Link: https://www.pathofexile.com/forum/view-thread/1694250


Usually, they are not worth the trouble for causes that happen to be adequate in the lengthy run. While they're helpful for players, who may know nothing concerning the game. For probably the most aspect, they're studying tools for newcomers to ease them into the game. For much more PoE 3.3 Builds, you can visit U4GM.com. Just a reminder: you can get 5% coupon code free of charge from the reps in the event you Buy Poe Currency order from this article.

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