PoE 3.3 Witch Builds for Necromancer, Occultist, Elementalist

Path Of Exile Date: May/27/18 21:33:25 Views: 6063

The Witch is Path of Exile's pure intelligence class, producing her an unmatched master with the elemental and dark arts. She wields the energy of raw magic to decimate her foes from a distance. Her strong will surrounds her having a shimmering barrier against physical and magical attacks, a barrier that has to be pierced ahead of the Witch herself is vulnerable initially. As well as pure damage-based magic, the Witch can also cripple and kill her enemies with curses and ailments. She is often a leery friend, as well as a harmful enemy. In here, U4GM will share two Path of Exile 3.3 Witch Builds for Necromancer, Occultist, Elementalist. U4GM as an expert Poe Currency web page, provides safe, rapidly and low-priced Poe Orbs for you personally.

 

PoE 3.3 Witch Builds for Necromancer, Occultist, Elementalist


NO.1 [PoE 3.3 Witch Build] Expensive Incursion HC Viable Antibes Witch, clears all content Build For Necromancer And Occultist

All map viable, Guardians, Liches. If no one adding DPS needs them to clear out the room, you can solo comfortable but with players in you won't be able to take down spires fast enough unless you got maxed stuff, tested in Incursion SC.
The anti-BS Mark II 3.3 Ready Version. Vastly improved thanks to Indigo's existence.
Sorry this post won't be as elaborate with pictures and stuff, I'm busy with other stuff, but occasionally I just like making builds to take my mind off things, and I can assure you it works because of the math.

 


Pros:
+ 71/71 Block (75/75 possible)
+ Pseudo Aegis
+ Very Good Regen
+ No running out of flasks
+ Very Good dmg,
+ CI w/20k+es possible

Cons:
- Expensive
- Cannot do maps with no mana regen

Mechanics & Main Gem Links
Helm -> Lv 1 CWDT + Unearth + GMP + Volley
Weapon -> Phase Run + Duration + Rallying cry
Shield -> lv 1 CWDT + Spirit Offering + Immortal Call or enfeeble
Gloves -> Scorching Ray + Cast While Channeling + Desecrate + Spirit Offering
Chest -> Summon Flame Golem + Minion Damage + Empower + Fire Penetration + Volley + Spell Echo
Ring (Unset) -> Clarity
Boots -> None
(See "Main Gear" for changes & extra details)
GMP vs. Volley -> GMP clear faster, and volley shotgun rare/unique and lesser dmg penalty when it uses other skills
Empower vs. Elemental Focus/Controlled Destruction -> Without a +1 chest, empower does worse dmg wise, but it gives your minions some more hp, but minion hp doesn't matter too much anyway since you do resummon them quite frequently for the dmg boost.
Order of Importance -> Golem > Spell Echo > Volley > Minion Damage > Fire Penetration (colossal boost especially in PvP when others have overlapped res)

Mechanics:
Whenever you take hit damage, your Cwdt trigger and produce 7 corpses, your SO consume those corpse immediately (have this Cwdt on the shield, so the corpses are made first) and replenish the damage you take by an amount somewhere between 1.5k-2.5k depending on how well you geared. You can push this higher if you have the Cwdt unearth linked to volley GMP up and put the minion on your helm.
However, the correctly modded helm (+3 minion level, Minion Damage, 30% elemental damage essence + Life/Resistance) is extremely hard to roll given that it is only doable with essence so you probably won't have it. However, if you do get it, it would not only dramatically increase your golem damage (pseudo 7 links).
However, also dramatically boost your defense due to the 2 other corpses produced by the addition of LMP in having the unearthed combo on the chest.

Gear:
Voll's Devotion
Dream Fragments
Romira's Banquet (Resolute Technique Version) or Gift's from Above (ele focus version).
Indigo
Death's Door (2% life and mana regenerated when hit lab enchant)
Advancing Fortress (culling strike corrupt if you are going the extra mile)
Rare ES gloves Socketed Gems Deal 30% more damage over time Essence Mod (though it is possible to get the needed block chance for 75/75 by rolling elder gloves, it would probably be too much of a pain to make since gloves have enough mods in the pool as is)
Rare ES Chest
Rare ES Shaped Crystal Belt, Looking for mods: ES/%es/reduced crit/energy shield Recov/mana recovery/ int(only on essence I think); The most important mods reduced crit, energy shield recovery, and mana recovery
Rare Shaped Titanium Shield Looking for mods: ES/%ES/Mana or Spell Dmg/Chance to block/Recover ES on Block/Int or All Resist

jewels:
x1 watcher eye (clarity with mana gained as es + determination with reduced extra crit dmg taken)
x1 pure talent
x1 energy within
x5 reckless defense
x2 es/mana abyssal jewel
Notes: Pure talent is not an absolute, but I do find it quite lovely since it's much easier to get than a perfect rare es/mana abyssal jewel. Sadly Using pure talent leave you at 109 Dex, not enough for a max leveled faster attacks, so it has to be under leveled.

Flasks:
The prefix of all flasks should be Avengers.
Eternal Mana Flask of Dousing (Removes Burns, this one has to be on the mana flask for best effect)
Bismuth Flask of Grounding (Anti Shock)
Sulfur Flask of Warding (Anti Curse)
Quicksilver Flask of Adrenaline (Adding Movespeed)
Silver Flask of Resistance // I chose a silver flask over other flasks because the speed helps a lot

Gems/Link Setup:
Helm: Lv 1 CWDT - Lv 1 Tempest Shield - Lv 1 Unearthed - Lv 1 Arc
Chest: Scorching Ray - Efficacy - Burning Damage - Elemental Focus - Controlled Destruction - Arcane Surge
Weapon: (Fortify comes on the weapon) - Shield Charge - Lv11+ Faster attacks - Accuracy/Culling Strike/Charged Dash (gets you across gaps)
Shield: Enlighten - clarity - determination
Gloves: Lv 21 Essence Drain - Lv 21 CWDT - Efficacy - Controlled Destruction
Boots: Lv 14 CWDT - Lv 1 discharge - Lv 16 Immortal Call - Increased Duration

Skill tree: https://tinyurl.com/y74y4nm6
Example Link: https://www.pathofexile.com/forum/view-thread/2064143


NO.2 [PoE 3.3 Witch Build] Very flashy and colorful Triple Herald Disintegrator Cast On Ignite Elementalist


That is a new iteration from an old build I made back in 2016. What you are looking at here is a Cast On Ignite/Cast When Damage Taken Elementalist was wielding the new Elder staff Disintegrator and spamming a variety of spells to cause destruction and death everywhere.
If you want to have fun while walking similar to an auto-bomber build but being a lot Tanker, then this is the right build for you. I’ve completed various red maps from all tiers, also second boss maps, and even Guardians.

Pros:
+ Very flashy and colorful
+ Looks even better with all the different MTX
+ 6k+ Life
+ 5 Endurance charges
+ 100% chance to ignite
+ Tons of spell casts per second
+ Mostly automatic
+ Decent damage and clear speed
+ Explosive
+ Fun


Cons:
- Negative modifiers to Life Recovery and No-Regen maps
- High Physical/Chaos damage
- Ailment avoidance for enemies
- Starving for sockets
- Reflect
- Annoying to level
- Silence
- Lightning Thorns
- Cannot run Atziri/Uber Atziri

Bandits: Kill all (+2 Passives)

Pantheons:
Major God
Solaris/Lunaris - fully upgraded (great for crit maps, ailment avoidance)
Minor God
Rakesh - fully upgraded (optional, helps a lot against Blood of Corruption, slows and Lab traps)

Leveling Guides
:
Early on, focus on Life and Spell damage, there's no reward for investing into Jewel sockets and chance to ignite. That becomes important much later since Eye of Innocence requires level 68 to begin with that.
Grab Elemental Overload relatively early. It's pretty intense and helps you clear faster.
For early leveling, you can use a Tabula Rasa and 2 Ashcaller wands or 2 Axiom Perpetuum Sceptres.
Suggest you travel towards the left side of the tree first and pick up the additional Endurance charges. That helps you with Kitava and Co., where the adds are dealing Physical massive damage.
Cast When Damage Taken is a pain to keep track of later on since you have to continually check the spell levels before you level up a gem. Suggest you keep the CWDT at level 4 until you start doing tier ~9 maps, and then you can start leveling them up.
Disintegrator requires level 64, so you should be able to equip it before you face Kitava. That makes things much more comfortable.
Before you get to Kitava, you should already have at least 5 sockets available and, if you decide to over level, you might also be able to equip Eye of Innocence. If that's the case, blast his face with level 4 CWDT setups.
The general rule of thumb: Life > Damage. We cast so many spells that we can get away with it.

PoB Link: https://pastebin.com/dKu6H6Wy
Skill Tree: https://tinyurl.com/ya92ls9k
Example Link: https://www.pathofexile.com/forum/view-thread/2033965

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