Shuriken Master is really a Specialty Ninja Hero offered in the game. The number of perks and abilities is dependent upon the hero's maximum evolution and level. Keep in mind that Shuriken Master (the shurikens particularly) applied to be substantially stronger than they are inside the current state with the game. That's when she became 'popular' (and retained that recognition even after the nerfs). The energy modifications (no longer needed to sprint and lowered double jump cost) have helped her a little, but for sustained combat (e.g. 8 minute defense maps) she'll get started to show her limitations.
Name | Unlocked | Description |
---|---|---|
7 Points | 25 | The Ninja throws two additional throwing stars. Throw pattern: 1/3/3. |
Cascade | 8 | The Ninja throws one additional throwing star on the third toss. Throw pattern: 1/1/2. |
Corrosive Stars | 18 | Throwing Stars afflict their targets, doing 25% of Throwing Stars damage every 3 seconds, for 6 seconds. This effect can stack up to 3 times. |
Mantis Leap | 2 | Ninja can leap once more while already jumping. Can only be executed once per jump. |
Piercing Stars | 30 | Throwing Stars pierce through up to 3 targets. |
Rain of Death | 15 | The Ninja throws one additional throwing star on the second toss. Throw pattern: 1/2/2. |
Rapid Fire | 5 | Reduces the cooldown of Throwing Stars to 3 seconds. |
Shinobi | ★Evo | Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. |
Trained Throw | 12 | Reduces the cost of Throwing Stars to 15 energy. |
Name | Unlocked | Description |
---|---|---|
Dragon Slash | ★★★Evo | Ninja springs forward 2 tiles, dealing a base of 95 edged weapon damage to all enemies within 0.5 tiles. |
Smoke Bomb | ★★Evo | The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second. |
Throwing Stars | 1 | The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 35 edged weapon damage with each star. |
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
Name | Description |
---|---|
Ability Damage | Increases all ability damage by 10%/15%/20%. |
Name | Description |
---|---|
Pressure Points | Anti-Material Charge slows enemy movement speed by 30% for 7 seconds. Requires Outlander as Primary. |
Yatta! In among the list of far more entertaining reskins, Shuriken Master Llamurai is coming at you. Added as a ninja class for the Fortnitemares Halloween occasion, you could not be able to inform who precisely is beneath there exactly, nevertheless it is undoubtedly just a male reskin of Shuriken Master Sarah. Shuriken Master Llamurai comes in Epic and Legendary rarity.
Shuriken Master Llamurai Base Stats:
Health – 450
Health Regen – 11
Shield – 240
Shield Regen – 60
Movement Speed – 402
Sprint Speed – 605
Shuriken Master Llamurai Squad Bonus:
Ability Damage – Increases all ability Damage by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Pressure Points – Anti-Material Charge slows enemy movement by 30% for 7 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires – Outlander Primary Hero.
Shuriken Master Llamurai Abilities
1-Star Evolution
Shinobi – Reduces fall damage by 10%.
Throwing Stars – Costs 30 Energy. 6 second cooldown. The Ninja girls throwing stars in a straight line. Throws one star three times in a quick series, dealing 272.4 Sarahd damage with each star.
Mantis Leap – Costs 50 Energy. 0.5 second cooldown. Ninja can leap once more while already jumping. Can only be executed once per jump.
Rapid Fire – Reduces the cooldown of Throwing Stars to 3 seconds.
Cascade – The Ninja throws one additional star on the third toss. Throw pattern, 1/1/2.
2-Star Evolution
Smoke Bomb – Costs 40 Energy. 60 second cooldown. The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing 242.1 damage every second.
Trained Throw – Reduces the cost of Throwing Stars to 15 Energy.
Rain of Death – The Ninja throws one additional star on the second toss. Throw pattern, 1/2/2.
Corrosive Stars – Throwing Stars Afflict their targets doing 25% of Throwing Stars damage every 3 seconds for 6 seconds.
3-Star Evolution
Dragon Slash – Costs 50 Energy. 10 second cooldown. Ninja springs forward 2 tiles dealing 575 Sarahd weapon damage to all enemies within .5 tiles.
7 Points – The Ninja throws two additional Throwing Stars. Throw pattern, 1/3/3.
Piercing Stars – Throwing Stars pierce through their targets.
You do not have to make a massive leap to guess what Shuriken Master Sarah excels in. Though she has some enjoyable ninja tools like Smoke Bomb and and Dragon Slash, her skills are especially aimed at boozing the quantity and the harm of her shurikens. She also can throw them far more usually so who demands fortnite weapon? Shuriken Master Sarah comes in Epic and Legendary rarity.
Shuriken Master Llamurai Base Stats:
Health – 450
Health Regen – 11
Shield – 240
Shield Regen – 60
Movement Speed – 402
Sprint Speed – 605
Shuriken Master Llamurai Squad Bonus:
Ability Damage – Increases all ability Damage by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Pressure Points – Anti-Material Charge slows enemy movement by 30% for 7 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires – Outlander Primary Hero.
Shuriken Master Llamurai Abilities
1-Star Evolution
Shinobi – Reduces fall damage by 10%.
Throwing Stars – Costs 30 Energy. 6 second cooldown. The Ninja girls throwing stars in a straight line. Throws one star three times in a quick series, dealing 272.4 Sarahd damage with each star.
Mantis Leap – Costs 50 Energy. 0.5 second cooldown. Ninja can leap once more while already jumping. Can only be executed once per jump.
Rapid Fire – Reduces the cooldown of Throwing Stars to 3 seconds.
Cascade – The Ninja throws one additional star on the third toss. Throw pattern, 1/1/2.
2-Star Evolution
Smoke Bomb – Costs 40 Energy. 60 second cooldown. The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing 242.1 damage every second.
Trained Throw – Reduces the cost of Throwing Stars to 15 Energy.
Rain of Death – The Ninja throws one additional star on the second toss. Throw pattern, 1/2/2.
Corrosive Stars – Throwing Stars Afflict their targets doing 25% of Throwing Stars damage every 3 seconds for 6 seconds.
3-Star Evolution
Dragon Slash – Costs 50 Energy. 10 second cooldown. Ninja springs forward 2 tiles dealing 575 Sarahd weapon damage to all enemies within .5 tiles.
7 Points – The Ninja throws two additional Throwing Stars. Throw pattern, 1/3/3.
Piercing Stars – Throwing Stars pierce through their targets.