Level: 1 ~ 10
Cross Cut
Tornado Slash
Iron Defense
Shield Charge
Level: 10 ~ 20
Divine Strike
Typhoon Slash
Shield Wall
Iron Shield
Level: 20 ~ 30
Stinging Flurry
Shield Toss
Warhorn
Level: 30 ~ 50
Drill Thrust
Shield Mastery
Bulwark
Longsword Mastery
Defender of the Faith
Shield Booster
Typhoon Slash
Cross Cut
6
Tornado Slash
3
Typhoon Slash
10
Drill Thrust
2
Shield Wall
4
Divine Strike
10
Iron Shield
4
Bulwark
7
Warhorn
8
Longsword Mastery
5
This plus point can provide reasonable protection for the team and ensure its stable output.
1. Keep Iron Defense open all the time and return to blue quickly.
2, Drill Thrust, Divine Strike cool time to use, no energy consumption output skills
3. Use Warhorn to increase team damage when teaming up
4, Typhoon Slash is the main output skill
5, when the team needs to resist damage, open Bulwark
Typhoon Slash, Typhoon Slash, Drill Thrust, Divine Strike, Typhoon Slash, Typhoon Slash, continue to use Cross Cut to wait for recovery after energy is exhausted, then cycle
Stinging Flurry
Cross Cut
6
Tornado Slash
2
Drill Thrust
2
Shield Wall
2
Divine Strike
10
Iron Shield
4
Bulwark
7
Warhorn
9
Longsword Mastery
5
Stinging Flurry
10
It is the same as the Typhoon Slash stream. The difference is that you like to use Stinging Flurry skill output or Typhoon Slash skill output so that you can choose according to your personal preference.
The output method is the same as Typhoon Slash, except that Iron Defense is kept off, but when the boss cannot be output, the acceleration can be turned back to blue, and the output should be kept off as much as possible, and Typhoon Slash can be changed to Stinging Flurry. (Typhoon Slash genre Knight can not stack speed, Stinging Flurry genre needs to accumulate a certain attack speed, about 10%.)