Maplestory 2 Thief Skill Build and Choose Equipment Guide

Game: MapleStory 2
Time: 2023-02-13
Views: 20905

Thief Skills

Level: 1 ~ 10

Double Slash

Double Slash

Poison Edge

Poison Edge

Spirit Thief

Spirit Thief

Mind Stealer

Mind Stealer

Level: 10 ~ 20

Poison Vial

Poison Vial

Cunning Tactics

Cunning Tactics

Somersault Kick

Somersault Kick

Mind Breaker

Mind Breaker

Level: 20 ~ 30

Blade Dance

Blade Dance

Quick Step

Quick Step

Vicious Cuts

Vicious Cuts

Level: 30 ~ 50

Surprise Attack

Surprise Attack

Retaliation

Retaliation

Haste

Haste

Ruthless Guile

Ruthless Guile

Mesoguard Plus

Mesoguard Plus

Deft Combatant

Deft Combatant

[Level 55] Pure Blade Dance Skill Build


Blade Dance
Blade Dance

Double Slash

Double Slash

1

Poison Edge

Poison Edge

1

Cunning Tactics

Cunning Tactics

10

Blade Dance

Blade Dance

10

Somersault Kick

Somersault Kick

10

Quick Step

Quick Step

10

Mind Breaker

Mind Breaker

8

Mesoguard Plus

Mesoguard Plus

1

 
Cunning Tactics 14 CD, Retaliation12, basically achieve seamlessly, 1 x Mesoguard Plus means that BOSS will have a non-offensive period, this time Cunning Tactics will still get a 12S output BUFF using Mesoguard Plus, you pay attention to the core It is the Easy Blade Dance that uses the Quick Step's SP response effect to achieve the whole process. The armor output recommends melee damage and BOSS damage and hits Black Yanlong 94.

Somersault Kick - Pick up Quick Step - Connect to Cunning Tactics, then CD Dance during CD. The core of this set is Cunning TacticsBlade Dance eating skill Retaliation to keep RetaliationBUFF output.

[Level 55] Double Poison Skill Build


Poison Vial
Poison Vial

Double Slash

Double Slash

10

Poison Edge

Poison Edge

6

Surprise Attack

Surprise Attack

1

Poison Vial

Poison Vial

6

Cunning Tactics

Cunning Tactics

2

Blade Dance

Blade Dance

1

Ruthless Guile

Ruthless Guile

10

Somersault Kick

Somersault Kick

10

Quick Step

Quick Step

1

Mind Breaker

Mind Breaker

3

Vicious Cuts

Vicious Cuts

10


It is tough to point out the Double Poison stream in the current version. After filling Deft Combatant, Ruthless Guile, and Somersault Kick later, relying on the flail to trigger the five-layer Poison Edge effect, Poison Vial and Poison Edge need to stay on BOSS all the time. Two Poison damage effects can cause a lot of damage, plus Vicious Cuts trigger the Ruthless Guile effect, Mind Stealer is used to cancel the Somersault Kick and the Poison bursts as much as possible in the last second, because the 5-layer Poison Edge plus Poison Vial effect The Poison injury is very high, the Level 1 Poison burst can't hit very high damage, or when the Poison Edge effect is coming to an end, A will have a Poison Edge to continue the 12-second Poison Edge effect.

After starting the BOSS battle, first throw Poison Vial, use Mind Stealer to cancel Poison Vial and then shake, then level A. If you are lucky, trigger Passive Skill to hang directly on Layer 5 Poison Edge. If bad luck does not trigger Passive Skill effect, then use Vicious Cuts to poke to one-third of the SP value when Somersault Kick+Poison bursts out combo damage, continues to fill Poison Vial and then loops. Double Poison Build needs a lot of attention, and it is fortunate. The Passive luck Skill can strengthen Vicious Cuts and do a lot of damage, and continue to fill up the Double Poison effect, but because of the lack of level, there are fewer skill points. Take the real most significant damage from the Double Poison stream.

Equipment

maplestory 2 weapons

maplestory 2 weapons 2

maplestory 2 weapons 3

maplestory 2 weapons 4

Need to ensure that the hit reaches the copy is not MISS standard, black inflammation dragon beast (92)
Thief's skills are physical damage, and Poison skills are Poison damage, then these attributes are preferred if the part has physical attacks and lucky characteristics.
Head + clothing + pants + shoes: lucky (physical attack power)
Gloves: physical resistance penetration (required)
Earrings: attack speed + melee injury (anti-wear, hit, boss injury)
Ring: attack speed + melee damage (anti-wear, hit, boss injury)
Necklace: anti-wear + physical resistance penetration (hit, boss injury)
Belt: attack speed + melee injury (anti-wear, boss injury)
Cloak: Attack speed (Melee injury, anti-wear, speed), Caterpillar wings.
Weapon: physical resistance penetration (required) + attack speed (defense penetration, boss injury)