Level: 1 ~ 10
Celestial Light
Holy Blast
Steadfast Faith
Heavenly Wings
Level: 10 ~ 20
Shield of the Archon
Healing Prayer
Celestial Guardian
Scepter Mastery
Level: 20 ~ 30
Holy Relic
Scourging Wave
Celestial Blessings
Level: 30 ~ 50
Sanctuary
Holy Symbol
Healing Mastery
Smiting Aura
Disciple
Angelic Ray
Scourging Wave
Celestial Light
3
Holy Blast
3
Healing Prayer
3
Celestial Guardian
9
Shield of the Archon
3
Scepter Mastery
5
Healing Mastery
9
Sanctuary
5
Angelic Ray
4
Scourging Wave
10
Holy Relic
1
The four-person adventure Dungeons monster kills are relatively simple, the skill attack is not complicated, so the attack efficiency is the main, supplemented by the road. (Skills add 50 points as a template, so there are 3 skill points not used, you can add Scepter Mastery or Celestial Blessings or other skills according to your personal preference)
Celestial Blessings
Celestial Blessings
10
Celestial Light
1
Holy Blast
1
Healing Prayer
3
Celestial Guardian
6
Disciple
1
Shield of the Archon
5
Angelic Ray
1
Scepter Mastery
4
Healing Mastery
9
Scourging Wave
10
Holy Symbol
4
This addition is mainly to improve team efficiency. Healing Prayer skills plus level 3 and level 10 in the current version of the recovery data gap is not large, so recommend 3 points
Priest preferred intelligence and magic attack, because Priest more than one deputy can be equipped to hit, so the other parts of the hit are not so high, and the amount of treatment can be crit.
First, the faster the attack speed, the more blue consumption, the more time you can cast the general attack to increase the extra output, and the most important point, the faster the attack speed, the faster the casting speed, the shorter the skill shake, the easier it is to be interrupted. A priest is a profession that relies on skill to eat, so the attack speed is very important.
Head + clothing + pants + shoes: magic attack power (intelligence)
Gloves: Magic Resistance Penetration (required)
Earrings: Attack speed + hit (combat hit, crit damage)
Ring: Attack speed + hit (combat hit, crit damage)
Necklace: Attack speed + hit (combat hit, crit damage)
Belt: attack speed (crit hit, crit damage)
Cloak: attack speed (shifting speed)
Weapons: Intelligence (required) + Magical attack power (speed, hit, cooldown, and recovery skills)
Deputy: Attack speed (required) + hit (cooling time is shortened, recovery skill effect is increased)
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