To play reaper, you must first have a level 40 or higher character before you can create one. Reaper is a very fast-paced DPS class that attacks from a semi-melee range. It is the only class that can use melee skills from a range. Reaper is another highly ping-reliant class, with high ping making it more difficult to combo skills properly. Reaper is a challenging class to learn, with a very high skill cap that not many will reach. However, its fast and mobile playstyle may appeal to many players anyways. Players have been asking me to make a reaper PvE guide so here is a beginner one to get you started. U4gm also offers the complete TERA PvE guide, click to read, can help you better!
# Etchings
* Energetic IV (prefer)
* Pumped IV or Keen IV
# Top Roll
* 9,3% Damage increase on enraged monsters.
* 7,2% Reduced cooldowns. (Viable only for experienced Reapers running high tier content with skilled parties.)
# Bottom Rolls
* 9,3 Damage increase on enraged monsters.
* 6% Damage increase.
* 6,9% Damage increase when attacking from behind.
* 7,2% Decreased cooldowns.
# Crystals:
* Forceful/Pounding or Slaying
* Savage
* Bitter
* Focused
# Etchings
* Grounded IV
# Top Roll
* Increase Grim Strike damage by 12%
# Bottom Rolls
* 6% Decreased damage taken.
* 10% Decreased damage taken from enraged monsters.
* 6,9% Decreased damage taken from frontal attacks.
* 8% Max HP
# Crystals:
* 1x Glisteningly Something !important!
* 4x Hardy
* 3x Hardy + 1x Poised
# Etching
* Energetic IV (prefer)
* Pumped IV or Keen IV
# Rolls:
* 2,25% Increased attack speed.
* 5 Power
* 9 Crit
# Etchings:
* Grounded IV
# Rolls
* 4 Increased endurance.
* 6% Increased movement speed.
* 2% Max MP regeneration.
# Type:
* Crit (prefer below 350 Crit Factor)
* Power (prefer above 350 Crit Factor)
# Etching
* Pumped II/IV
* Keen II/IV
# Rolls:
* 4 Crit Factor
* 4 Power
# Type:
* Crit
* Power
# Etching
* Pumped II/IV
* Keen II/IV
# Rolls:
* 4% Max HP
* 4 Endurance
# Type:
* Crit
* Power (use if brave or low crit resist dungeon)
# Etching
* Pumped II/IV
* Keen II/IV
# Rolls:
* 4 Power
# Etching
* Pumped II/IV
* Keen II/IV
# Rolls
* 6 Crit Factor
* 3 Power
# Type
* Marrow
* Quatrefoil
* Quickcarve
# Rolls
* 6 Crit Factor
* 3 Power
* 4 Crit Factor (Roll if can't roll power)
# Rolls
* 8 Crit Factor
# Type
* Crit
> Prefer 24/20/16/12 crit innerwears wherever feasible.