Maplestory 2 Berserker Skill Builds and Equipment Choose

Game: MapleStory 2
Time: 2023-02-13
Views: 11944

Berserker Skills

Level: 1 ~ 10

Raging Slash

Raging Slash

Death Spin

Death Spin

Dark Aura

Dark Aura

X Slash

X Slash

Level: 10 ~ 20

Ground Breaker

Ground Breaker

Void Slash

Void Slash

Bloodlust

Bloodlust

Greatsword Mastery

Greatsword Mastery

Level: 20 ~ 30

Dark Breaker

Dark Breaker

Adrenaline Rush

Adrenaline Rush

Intimidation

Intimidation

Level: 30 ~ 50

Warrior's Instinct

Warrior's Instinct

Blood Price

Blood Price

Deep Wounds

Deep Wounds

Dark Might

Dark Might

Inhuman Endurance

Inhuman Endurance

Earthquake

Earthquake

[Level 55] Violent attack Speed Skill Build


Death Spin
Death Spin

Raging Slash

Raging Slash

4

Death Spin

Death Spin

10

Ground Breaker

Ground Breaker

10

Blood Price

Blood Price

10

Greatsword Mastery

Greatsword Mastery

10

Bloodlust

Bloodlust

10

Adrenaline Rush

Adrenaline Rush

4

Inhuman Endurance

Inhuman Endurance

1

 
First rely on the Ground Breaker to empty the blue, Death Spin stacks 10 layers of passive incidental recovery SP, and then wait for the SP to restore the loop Round Breaker, then Death Spin. During the cycle output, BloodlustCD is ready to use, and you need to turn on Blood Price to increase the output when you need to burst output.

Because Ground Breaker and Bloodlust have obvious cancellation actions, use the displacement skill X Slash to force the current action to be cancelled when the two skills have just finished the damage. The students with fast hands can try it. In particular, the Ground Breaker can clearly feel the speed of the instantaneous 3-segment output.

[Level 55] PVP Add points Skill Build


Intimidation
Intimidation

Raging Slash

Raging Slash

4

Death Spin

Death Spin

7

Ground Breaker

Ground Breaker

8

Deep Wounds

Deep Wounds

1

Greatsword Mastery

Greatsword Mastery

10

Bloodlust

Bloodlust

10

Intimidation

Intimidation

10

Adrenaline Rush

Adrenaline Rush

2

Blood Price

Blood Price

1

Void Slash

Void Slash

1


Void Slash is used for small displacement, the reason for the relatively high maneuverability is that you can use SP skills to move small segments, and it is still a hegemony, so only 1 point. This skill has a small skill to jump up and use to accumulate power to complete the direct displacement in the air.
Intimidation reduces enemy output and reduces shifting and jumping power. In the 10th layer of passive stun, this skill can be used to reverse the battle, especially when the 10th layer is passive, so it is full. Deep Wounds is just for a little more damage, so level 1 is enough.

Generally, Berserker is an Intimidation when chasing the enemy in the countdown. After stepping on it, it is connected to Death Spin or Ground Breaker. It is recommended to use Death Spin to quickly stack passively. The faster the passive, the higher the output is, the higher the Berserker's idea is to use the blood to change the passive layer. It is a career in the middle and late battles.
Bloodlust is sure to hit the opponent when it is determined that the opponent has no physical strength or is slowed down. This skill has the highest crit damage in PVP. Note here that you want to jump up and release, and you will not be able to judge when you jump up and release. Jumping release skills is also one of the cores of all professional PVP.

Equipment

maplestory 2 Berserker Items

maplestory 2 weapons 2

maplestory 2 Berserker Items

maplestory 2 weapons 4

Need to ensure that the hit reaches Dungeons without MISS standards, Black Yan Long Beast (92)
Hit > Defense Penetration > Melee (Remote) Damage > Total Injury > Physical (Magic) Resistance Penetration > Boss Damage > Physical (Magic) Attack Power > Main Attribute > Attack Speed
Head + clothing + pants + shoes: strength (physical attack power)
Gloves: physical resistance penetration (required)
Earrings: anti-wear + melee injury (attack speed, hit, boss injury)
Ring: anti-wear + melee injury (attack speed, hit, boss injury)
Necklace: anti-wear + physical resistance penetration (hit, boss injury)
Belt: melee injury (anti-wear, boss injury)
Cloak: Anti-wear (Melee War, Speed)
Weapon: physical resistance penetration (required) + total injury (defense penetration, boss injury)