Archer is a high damage ranged class that is simple to learn. It both charges skills for big damage, and uses small fast skills. Archer is considered a consistent damage dealer, unlike sorcerer who is a burst damage dealer. A downside to Archer is its ping reliance. High ping players may notice lower damage than low ping players with similar gear. This is a guide to help you min/max your Archer rotation. This should hopefully help you become a better Archer and rise the DPS ranks! U4gm provides complete TERA PVE guide, and reading it can help you better. Also, U4gm sells a variety of cheap TERA gold. Before, we have achieved great results and accumulated a large number of fans.
Ideal DPS Stats (Unbuffed except for Sniper's Eye and Prime Battle Solution)
With Mystic: 60 +170 Crit Factor / 72 +213 Power
With Priest: 60 +194 Crit Factor / 72 +201 Power
Top line – Increases damage by 9.3% when attacking enraged monsters
Bottom lines – Increases damage by 9.3% when attacking enraged monsters, Increases damage by 6%, and Increases damage by 6.9% when attacking from behind
Fourth line – Decreases skill cooldowns by 7.2%
All of these damage lines are a must have. CDR makes for more fluid rotations.
Top line – Increases damage of Radiant Arrow by 10%
Bottom lines – Decreases damage taken from enraged monsters by 10%, Decreases damage taken from frontal attacks by 6.9%, and Decreases damage taken by 6%
Fourth line – Increases max HP by 8%
Radiant Arrow damage got a lot better due to focus stacks, damage buffs, and crit increase.
Increases Crit Factor by 9, Increases Power by 5, and Increases Attack Speed by 2.25%
Standard glove rolls for DPS, no better options.
Increases Endurance by 4, Increases Movement Speed by 6%, and Replenishes 2% of total MP every 5 seconds
Standard boot rolls, no better options.
Full Crit Setup
Godsbane Ring (Crit 4 / Power 4) + Keytrap Ring (Crit 4 / Power 4)
Godsbane Earring (HP 4% / Endur 4) + Keytrap Earring (HP 4% / Endur 4)
Godsboon/Keytrap Necklace (Power 4)
Only use this for Harrowhold.
Godsbane Ring (Crit 4 / Power 4) + Heavensbane Ring (Crit 4 / Power 4)
Godsbane Earring (HP 4% / Endur 4) + Heavensbane Earring (HP 4% / Endur 4)
Godsboon Necklace (Power 4)
This is the jewelry set up you will most commonly use regardless of whether you have a mystic or a priest.
Empowered/Quatrefoil/Marrow Brooch (Crit 6 / Power 3)
Quickcarve Brooch (Crit 6 / Crit 4)
Increases Crit Factor by 6 / Increases Power by 3
Increases Crit Factor by 20/16/12/4
1x Pumped / 1x Energetic
The different in etchings here are really small. I use double energetic because it makes the class feel more fluid.
Endurance is always good.
(Glyphs will be color coded by usefulness as follows)
This is a necessary glyph
This glyph sucks
Rain of Arrows
Stunning Trap Arrow
Incendiary Trap Arrow
Glyphs for both Low and High Ping
This is the only glyph page I would use on archer. The only thing I'd reconsider is getting rid of is Sequential Fire reset for Velik's Mark duration. If you have high ping, you might also consider getting Powerlinked Breakaway Bolt instead of Rapid Fire reset.
This section is going to be a lot different than most rotations you will see on other classes. This is because archer does not have a set rotation, and it all comes down to what I mentioned at the beginning of the guide called priority skills.
These are the skills that you are going to want to put emphasis on. There are the best skillson the class, and the only ones you want to be using.