How does Knight add the most scientific and optimal solution? Then I will discuss and share with you on this issue. The way to add points in this Raiders is to explore the current level 60 Dungeons skill points. If the level has not yet reached the 60th level of Knight Maplestory 2 Players, there is no full level of Knight can refer to the priority to make choices. This Article thanks for Our Maplestory 2 Mesos Farming Team gave me some useful suggestion.
Knight's current version of the game is positioned in the following categories.
1. Output Knight
With the maximum output and its own gain, with a reasonable point and reasonably fit, with a certain method and position, the output Knight can exchange the minimum output of death in the middle and upstream output damage settlement in various environments.
2. Team assisted Knight
Using its own monster function of Typhoon Slash, with Shield Toss to weaken the target defense, Warhorn enhances the team's output, and can also use Iron Shield to protect teammates when the team's blood pressure is high. Knight's two invincibles ensure the team's chances of survival, increase output, and reduce walking.
3. Semi-assisted half output Knight
Protect your output while using Shield Toss for armor weakening. Compared to pure output, your damage will be reduced, but the team damage will be greatly improved.
Next, let's take a look at how the current Maplestory 2 mainstream Dungeons and Tuanben Knight should add it.
1.Twelve Random Dungeons
Evaluation: Due to the current Twelve Random Dungeons, there are a lot of small monsters to clean up, so Knight is best to use Typhoon Slash and the Holy Light as the main output skills. At present, with the improvement of everyone's equipment level, the Twelve Random Dungeons rhythm is obviously faster, so we need to fill the Shield Mastery to ensure the maximum output. Basically, in the Random Dungeons, Knight can trigger the Shield Mastery gain effect, that is, plus Ten percent of the output. It should be noted that we need a level of invincibility to prevent some Dungeons from being violent, such as Moonlight City and the other side of the dark. If you use invincible skills, you can end the battle more quickly to prevent accidents.
2.Black Heaven Team Dungeons
Evaluation: The black-inflamed dragon beast belongs to the semi-station pile BOSS. In the first stage, BOSS will have frequent displacements and jumps, so we need to cooperate with the penetrating sword to output, and the displacement of the penetrating sword can play a good role in avoiding the breath of BOSS. Since the BOSS does not have a small monster, and the skill damage is relatively high, it needs to be avoided, so Shield Mastery is difficult to trigger the effect, so give up. The Knight will is a must-have point in the BOSS transition phase. Unless the team has other Knights, it needs to be added. It should be noted that after the BOSS conversion phase, the Knight on the ground can use the Drill Thrust to output the BOSS, which is why the Dungeons Knight needs Drill Thrust.
3. Labyrinth Hall
Evaluation: In the maze, Typhoon Slash is the best choice. First of all, when you need to clean up the little monsters, Typhoon Slash can gather the little monsters, and the Typhoon Slash's burst damage is enough to drop the target with weak physical resistance. Knight is the most difficult job in the maze due to the existence of steel defense. The maze BOSS attack frequency is very high, so Shield Mastery is the best choice, but also pay attention to your body blood, prevent eating too Multiple injuries. Knight Bulwark only needs to point out. When the BOSS's fleas are threatening, but the surrounding environment is very bad, using an invincible can resolve many dangers.
4. Temple of Immortals
Evaluation: The Temple of Immortals' BOSS will frequently perform a wide range of attacks and pushes, so Drill Thrust only provides displacement effects, so point out one level. Shield Mastery can enhance Knight's defense and output. Because the team's position in the Temple of Immortals is scattered, Priest is hard to care for everyone, so Shield Mastery's defense is particularly important. And Knight's two invincible skills, only need 7 levels to meet the BOSS full-screen skills release CD. The overall output still relies on Typhoon Slash. If the team's overall output is low, then Knight can sacrifice Shield Mastery in exchange for Shield Toss.
Evaluation: In the Dungeons, BOSS needs burst damage to set fire output, so Knight needs to fill Shield Toss. At the same time, in order to maximize the output of BOSS, when BOSS releases attractive skills, Knight can resist with perfect invincibility, so the invincibility of level 7 is the best choice. The overall output still depends on Typhoon Slash, whether it is a small monster or a later stage, relying on Typhoon Slash and Shield Toss to play Knight's role in the Dungeons.
6. Shadow Altar
Evaluation: In the battle of Shadow Altar, Knight's role is mainly to attract small monsters, clean up high-level monsters, add team damage and release invincible resistance to BOSS skills, level 7 Knight Bulwark enough. The 7th-level Warhorn can provide burst gain output to 10 teammates, while the full-level Shield Toss needs to be maintained throughout to maximize output.