Priest has a pivotal position in Maplestory 2 and is an essential partner for Dungeons and a preferred career for female players. Priest has the most comprehensive gain BUFF and various blood returning skills in Maplestory 2. It is easy to operate, and the output is relatively low, but it is not dexterous. A good Priest can also apply some repelling skills while healing. Keep teammates free from damage and increase the team's output. Today U4GM Maplestory 2 Team will introduce you to Maplestory 2 Priest's PVP plus point and output skills.
There are several main ways for PVP:
1. After the player has reached level 50, the arena will be opened, and you can apply for a match.
2. At 5 and 35 minutes per hour, the third option is the PVP activity option, one for single-player PVP and one for team combat PVP.
3. Open the map and pull to the far left to find a lot of PVP maps. The Maps are wild PK.
4. The mini-games in the guild activities are the same as the action games.
Now let's introduce the Priest PVP add-on solution:
This set of PVP skills is biased towards control and output because the upper limit of the blood volume of the PVP site is significantly improved, Cant, not Skill Restore health.
Here are a few key points to introduce PriestPVP:
1. Priest's PVP is not added blood but is played as a battle Priest, so you must give up the healing skills.
2. Since the Priest displacement skill is less, the displacement skill must be used with caution when using PK.
3. The property of the PVP venue is to eat equipment, so the strength of weapons and clothes, as well as the jewelry attributes are particularly important.
4. Players who like to play PK must also have research on PK in other games. The most critical thing in PK is control and output. It can control the opponent to prevent him from acting, and we can output crazy.
Next, let's introduce the main PK skills of Priest:
1. Celestial Light, as a CD-free blue-free skill, is still very useful in the PK field. Plus the passive addition has a blue back effect. You can connect a Celestial Light in the middle of various skill casts to ensure your return to blue.
2. Holy Blast, a control field skill, has a knockback effect, such as hitting the target of DEBUFF with Celestial Light, then add damage within 2 meters. No CD can be cast continuously.
3. Holy Relic, the primary skill of PK, put down the Skill to cause the target to repel the effect within a certain range within 8 seconds, and clear the target physical strength, strong control field skills. With Holy Blast, you can control the place for a long time.
4. Scourging Wave, as one of the remote Skills of Priest, the damage is not to be underestimated. Keep pressing this button to continue the cast. The only drawback is that there is no control and it can only be used at the right time.
5. Sanctuary, cast a cross on the ground, can be used as a card or to control the damage skills.
6. Angelic Ray, a 10-second CD high-risk long-range cannon. Use the Sanctuary or Holy Relic card to output the magic remotely.
7. Celestial Guardian, increase its magical attack power, 30 seconds CD, 30 seconds duration, can always use the guaranteed damage increase in PK, the disadvantage is very blue.
After the introduction of the skills, I will talk about the tips and precautions of PK:
1. Priest PK is not particularly flexible, so it is very afraid of a wide range of skills or a particularly strong career, so PK needs to play a show so that the other party makes a mistake.
2. For the melee class, you can use Angelic Ray for remote consumption first, waiting for the other party to hand over the only rush skills. When you come over, you can cast Holy Relic skills, let the opponent physically manifest, and then use Holy Blast with Celestial Light or Sanctuary. Skills, control each other's beats, and when the Holy Relic skills disappear, they are going to sneak out, continue to consume and wait for the CD to prepare for the next round of outbreaks.
3. For some foreign occupations, you can use Angelic Ray to absorb long distances, pay attention to hiding skills, find a chance to break into the past is a Holy Relic plug, then pick Holy Blast and Celestial Light, be sure to remember! It is a melee career, and you use the Scourging Wave always to be remote.
4. PK must calculate the CD and use of the skill, as well as the skills used for displacement, must not panic.