Speaking of the impression that the Maplestory 2 Wizard gives us a word "violence", we have to admit that its horrible output can always surprise other professions, so today we will bring the Wizard's Add Skill Point Guides to MapleStory 2 Players. See how you can make your output more with reasonable matching skills!
First of all, I always think that the choice of skill Add Skill Point is closely related to different copies and the level of operation of the player, so you should choose the most suitable one among the many Add Skill Point methods.
Here are my insights into the use of Wizard skills in PVE.
Mana Claw
Since there is no CD and no energy consumption, the output of a wave of energy vacuum is filled after the crazy output.
Arcane Blast
A non-energy-consuming skill and a repelling effect can be used reasonably while running while outputting, and the damage is also normal.
Flame Wave
There are good injuries and there is no CD range in the three series. At the same time, there is a unique DOT damage. Even if you don't choose the Fire system, you can still use it for DOT damage. If you encounter bottlenecks in your own damage, you can try every 10s. The enemy hangs a wave of fire damage. The energy utilization can be slightly increased.
Flame Tornado
This skill is considered to be the most difficult to master the release skills of the Wizard because the continuous output can be released when the enemy does not move and can not move to maximize damage.
Ice Spear
Ice Spear is the main output skill after releasing a big move and when there is energy. Since hitting the enemy will slow down by 10% within 3s, hitting 6 times will freeze 1s. This is one of the reasons for newcomers.
Ice storm
The automatic tracking and release technique is relatively simple and the damage is very impressive.
Chain Lightning
AOE's most powerful skill, and attaches extra high damage to hit the same enemy more than 5 times. It consumes a lot of energy, and when it is more blame, the group can help the Wizard get a lot of DPS.
Thunderbolt
It belongs to the strongest burst of the Wizard, and the damage is second only to Flame Tornado. But Flame Tornado needs a certain amount of skill to play 100% damage. Therefore, I think Thunderbolt should be considered the most current damage skill.
Pyromancy, Cryomancy, Electromancy
You can increase the skill damage to this attribute. The choice of which attributes as the main output should be full of no objections.
Magic armor
Magic Armor can save a lot of blood and can take a wave of damage when you can't avoid boss attacks or skills. You can also relieve the pressure of the priest when the Priest does not have enough blood.
Focus Seal
Focus Seal can bring great improvements to the team. It is also a good choice to assist a wave of teams, and it is not to be underestimated in the group.
Elemental Master
Improves the skill damage of all attributes, which can increase the DOT damage of Flame Wave and the damage of the ice spell. It is not recommended.
Teleport
Wizard to see the home skills to avoid skills, help yourself to walk
Mana Claw
Mana Claw
Max
Arcane Blast
1
Flame Wave
1
Ice Spear
Max
Ice Storm
Max
Cryomancy
Max
Mana Font
Max
Teleport
Max
Magic Armor
Max
Focus Seal
Max
Elemental Master
Max
Ice output, full-scale Mana Claw is used to fill the damage during the energy vacuum period, and the ice system is slowed down with the full-scale Magic Armor to improve the fault tolerance of the white. The full-level Focus Seal helps equip the unformed novice support team. A little Flame Wave is used to hang DOT for the enemy, better than no
Flame Wave
Mana Claw
3
Arcane Blast
1
Flame Wave
Max
Flame Tornado
Max
Lord of Fire
Max
Pyromancy
Max
Magic Armor
5
Mana Font
Max
Teleport
Max
Chain Lightning
5
Thunderbolt
Max
Electromancy
Max
Elemental Master
Max
This set is not the same as the choice of the fire system as the main output, the fire system output is not like the ice system output has automatic tracking, so there is a certain requirement for the release angle of the skill. This set of skills is not suitable for the novice islanders who just played, because Flame Tornado's continuous output has to grasp the timing of release. This set of skills has a big move of the thunder and fire, it is also a good choice for the advanced Wizard to pursue output.
Ice Storm
Mana Claw
1
Arcane Blast
1
Flame Wave
Max
Flame Tornado
1
Ice Spear
2
Ice Storm
Max
Cryomancy
2
Mana Font
Max
Teleport
Max
Chain Lightning
Max
Thunderbolt
Max
Electromancy
Max
Magic Armor
1
Elemental Master
Max
Because the Lightning of the Thunder system consumes a lot of energy, use this set of skills to improve your energy utilization. When the group blame triggers additional damage, it is when Rayfa grabs DPS. If you don't have energy, you need to rely on Mana Claw for output, which can increase a lot of damage.
Ice Storm
Mana Claw
1
Arcane Blast
1
Flame Wave
Max
Flame Tornado
Max
Ice Spear
Max
Ice Storm
Max
Cryomancy
Max
Pyromancy
Max
Mana Font
Max
Teleport
Max
Elemental Master
Max
The Ice Fire Wizard relies on the ice system to control the enemy, and then the fire system continues to output. Abandoning the Magic Armor, it is suitable for the militants who pursue the ultimate output.
Generally, they're not worth the difficulty for reasons that happen to be enough within the lengthy run. Even though they are valuable for players who may perhaps know nothing at all regarding the game. For essentially the most aspect, they may be mastering tools for novices to ease them into MS 2. For more Maplestory 2 Skill Builds, it is possible to go to U4GM.com. Just a reminder: you can get 5% coupon code totally free from the reps when you Buy Maplestory 2 Mesos from this article.